Act Four + Preludes + End Game

Act Four + Preludes – Top notch development. Some of the coolest ARPG content I’ve ever played. Fun, engaging, with a strong story. Really, really great work.

And that is where it stops.

The endgame is horrendous. No other ARPG handles it this badly.

Either remove the spider-web randomness or remove the waystone juicing completely. Endgame should be about clarity and progression. I should be able to open the map, see exactly where I’m going, know what I need to do to get there, and not have to wrestle with “juice.”

I don’t care if everything is currency – the current waystone + map system is a disaster.

That’s the difference between this being the best ARPG of all time, and what it is right now: a mess where you open the map and have no clue what to do, where to go, what to run, or how to juice anything.

It feels less like design, and more like extreme laziness.

As soon as you hit the end game, go watch a Fubgun video on juicing. By the time the video is over, you've quit POE2 again.

That is how bad juicing maps, and the spider web design are.
Literal game stoppers.

PS we wont mention the performance issues, those have been around for 15 years and GGG ain't ever going to fix it because it either costs to much money, or they need to redo the entire engine, because don't forget, its the same engine as the 15 yr old POE 1 attempting to run a game made in 2025.
Last edited by darkcodeza#5481 on Sep 9, 2025, 10:42:17 PM
Last bumped on Sep 9, 2025, 10:20:16 PM

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