Skill Tree Travel Nodes...

Located on each +30 Attribute point - 8 skill points to reach for each Class.

Node gets the option to remain at +30 if not travelling...Or used to traverse to another part of the skill tree.

Each of the 2 nodes used is reduced to +15, giving access to a new area.

Travel cost increases as you rotate around the tree if the option was considered to powerful?

For example, Witch using 1 O'clock node travelling to 7 O'clock node would use up 3 skill points.


Any thoughts? Or, complete and utter nonsense...

Last bumped on Sep 9, 2025, 9:33:09 PM

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