Masive problem with trial of sekhemas and minons
theres one gigantic problem and that is the trials traps hit minions , primarily the tiny fireball trap canons , every time they hit minion they do a big explosion that caughts the player in crossfire because of that (they turn from projectile to aoe so you cant even dodge roll throu that) . this is a pretty major isue in gauntlet rooms where some traps are very tight to navigate and you stand still in place to wait for the rotation of the fireballs and then they fucking hit your minions and you loose 80% of your honor in 1 second because the string of fireballs all hit you with the stupid explosion from minion hits
they need to completeli ignore minons and minions schould be more see-throu during trap rooms/segments Last bumped on Sep 9, 2025, 4:39:56 PM
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Or you can send your minions before or after you? There is keybind for that.
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Key bind like the other fella says to make them move to your cursor, or another work around is weapon swap.
Set 2nd weapon set to have no minions, ge close to traps and swap weapons. Your minions will disappear. Play the boring puzzle mini game to get thru the traps that no one likes, then once you're safe on the other side swap back to your main weapons and poof your army reappears instantly. Its likely unintended but for now there's no respawn timer for revivable minions with weapon swap. They just spawn on you instantly, basically free convocation from poe1. I do this all the time, even in combat. |
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