Currency bag suggestion

Not sure if this has been suggested before or if this is the appropriate place to discuss such a thing but here goes.

My suggestion is to add a 'currency bag' that is seperate from player inventory but still accessible from within maps where all currency collected during runs is stored, freeing up inventory space for items. This could include all orbs, splinters, socketables, maybe even delirium bottles and essences etc? any consumable that takes up 1 slot that isn't an equippable item perhaps.

The option is there to teleport in and out of maps freely without using any portals but this may just allow full map clears without the neccesity to TP back to hideout and endure those pesky load screens and potential crashes to identify and declutter the inventory. Even with strict loot filters, deciding what is worth dropping something for or whether to TP back to hideout is worth it can be a problem, with tp'ing not using a portal anymore even a second inventory tab to carry more loot would make sense.

This could be added as a feature available to all players or via a microtransaction for players that wish to purchase it for QoL but the option is still there to just tp out if you don't want to buy it.

The idea would be great QoL for 3 reasons, less zoning to clear inventory during a map, more space to pick up items without currency taking up space and also so you don't have to give up invent space carrying mutes/augs/wisdom/alchemy/vaal orbs for rolling strongboxes or have to tp back to hideout to get them if you encounter one you wish to roll.
Last edited by Aarond2lod#1822 on Sep 9, 2025, 9:01:14 AM
Last bumped on Sep 9, 2025, 10:47:30 AM
I like this idea. I think LE has a similar system.

Honestly I WOULD PAY for an extra inventory bag with real money via the stash tabs. NOT RMT TO BE CLEAR>
Last edited by BigBoom9240#8803 on Sep 9, 2025, 8:54:37 AM
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I like this idea. I think LE has a similar system.

Honestly I WOULD PAY for an extra inventory bag with real money via the stash tabs. NOT RMT TO BE CLEAR>


Yes of course, to clarify my suggestion is either to add it as a free feature for all players or allow it to be purchasable from the in-game store via a microtransaction. I too would pay for the extra space, whether it's an extra inventory tab or a currency bag. The issue of 'deciding what is worth to carry' with limited portals is no longer an issue now that only deaths consume a map portal and i think it would make a lot of players happy, particularly those not playing from an M.2 drive or lower end systems where load screens can be long and bothersome.
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I like this idea. I think LE has a similar system.

Honestly I WOULD PAY for an extra inventory bag with real money via the stash tabs. NOT RMT TO BE CLEAR>


Yes of course, to clarify my suggestion is either to add it as a free feature for all players or allow it to be purchasable from the in-game store via a microtransaction. I too would pay for the extra space, whether it's an extra inventory tab or a currency bag. The issue of 'deciding what is worth to carry' with limited portals is no longer an issue now that only deaths consume a map portal and i think it would make a lot of players happy, particularly those not playing from an M.2 drive or lower end systems where load screens can be long and bothersome.


Like today I run a map with 17 abyss portals. The amount of portalling back and forth just to store stuff was annoying. Sure I can ignore the drops and never portal back but why waste the drops.

So sure I can do it at the end, but the number of portals doesn't change. Also I had been in games where the game crashes and the map is gone. So I rather picnuo and portal as soon as my inventory is full.

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