What's the point of turning off the weapon set options for Sacrifice, Blink etc.?

Title.

I have a build with cast on critical and sacrifice, both in 100 spirits.

I literally just turn on cast on critical for mobbing.

For bossing, I turn it off, then turn on sacrifice.

So what's the point of removing it? Its literally exactly as using them both. Why not give us the QoL of not manually enabling/disabling it?

Not unless you want to nerf that again of course.




As for blink, it got nerfed tremendously as you can't even use dodge roll, literally the same concept, turn it off for bossing to be able to use dodge roll.

For blink, you could also make it so that if blink is on cooldown, you can dodge roll.
Last edited by Xelieu#9144 on Sep 9, 2025, 5:21:31 AM
Last bumped on Sep 9, 2025, 5:21:04 AM

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