Make map outlines visible from a greater distance.
Currently its very easy to miss corners or certain spots because you are given 2-3 paths to choose from, meaning even if the other 2 are dead ends you dont know until you go all the way back to clear them.
I understand you dont want to reveal the map shape completely since people will just rush to key areas. What I would propose is a secondary light radius that only reveals the outlines of the map that is 3-4 times largers then the normal light radius. Meaning if you are walking towards an area with 3 paths, the secondary light radius will make it clear which ones are dead ends and which are not. (So I can go clear the dead ends first, then return to the main pathway to avoid long sprints back) https://poe.ninja/poe2/profile/Ash-9143/character/Ash_Pierce Last bumped on Sep 9, 2025, 3:57:25 AM
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