Freeze/cold damage/chilled ground need to be toned down massively

Right now, I think 80%+ of my deaths in maps are because of getting frozen and hit 20 times while unable to move. I don't know what you changed in regards to cold damage, but this feels terrible. I'm cold resistance capped and wearing 3 charms all related to freeze or cold damage, and I'm still getting frozen constantly. Besides that, chilled ground is nearly unplayable. It's basically like permanent temporal chains, which everyone already hated, on all maps with tight/narrow hallways.

I don't remember this ever feeling so bad in previous patches. I'm guessing you tweaked something to do with cold damage while also changing chilled ground (which I think is also disliked by the majority of the community right now, for what it's worth).

Being unable to move isn't fun. You can't keep telling us you aren't trying to slow the game down while literally freezing and slowing our character down... especially when the "enemies do extra cold dmg" mod is on almost every single map.
Last bumped on Sep 10, 2025, 12:13:05 PM
I agree, Freeze on the player character is an Ailment that literally makes me want to uninstall the game. There is nothing fun or good in watching your character being made helpless and beaten to death while you can't do anything about it.

Mechanics that remove player's agency are frustration generators with no redeeming qualities and the devs clearly know about it, since they introduced Charms as a mean to mitigate the effects.

Right now there are a few issues arising around the Freeze mechanics:

- Getting Frozen is pretty easy because it builds up very quickly based on damage, especially when the player encounters a pack of freezing-capable monsters. A salvo of projectiles launched from the border of the screen area is often enough to wrest the control of the character from the player and to allow the monsters to kill the PC.
Charms have so few charges that they soon become unreliable in very packed maps.

- As a Sorceress, taking Eldritch Battery leads to pain, because all the Ailment Threshold improving nodes on the "northern part" of the Passive Tree rely on Maximum Energy Shield in order to compute the increase in Ailment Threshold.
Together with the low Life Pool of magic classes, the lack of ES makes it almost impossible to build a defense against Freeze, especially since the number of available slots for Jewels has been drastically cut.

So I agree that Freeze should be toned down and that many more ways of dealing with it should be introduced in the game, so that a player can invest in the protection of the character.
Last edited by Onegar#0494 on Sep 10, 2025, 12:18:53 PM

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