Lootfilter don't display certain color

i made some loot filters,

when it comes to Djinn Baryas, these take my custom set font color and border color. but the background color doesn't make it instead its opaque

code from lootfilter
Spoiler

Show
Class == "Trial Coins"
BaseType == "Djinn Barya"
PlayEffect Grey
MinimapIcon 2 Grey Circle
SetTextColor 67 30 121 255
SetBackgroundColor 255 255 119 240
SetBorderColor 162 27 27 255
SetFontSize 29
PlayAlertSound 2 200


and it looks ingame like this:


if anyone can help me getting my background color right, leave a comment!
Last bumped on Sep 9, 2025, 8:36:34 AM
"
MorwoPoE#3287 wrote:
if anyone can help me getting my background color right, leave a comment!

The filter code you posted works fine as is.
There's a separate issue with the filters that are public on your account.

The core of the issue is that you have multiple filter definitions in blocks ending with "Continue", when they don't all need to Continue. They then catch a later, seemingly forgotten block.

This is what I find searching your filters for "Barya":
Spoiler
Show
Class == "Trial Coins"
BaseType == "Djinn Barya"
PlayEffect Grey
MinimapIcon 2 Grey Circle
SetTextColor 67 30 121 255
SetBackgroundColor 255 255 119 240
SetBorderColor 162 27 27 255
SetFontSize 29
PlayAlertSound 2 200
Continue

Show
AreaLevel >= 60
AreaLevel <= 66
Class == "Trial Coins"
BaseType == "Djinn Barya"
PlayEffect Grey
MinimapIcon 2 Grey Circle
SetTextColor 67 30 121 255
SetBackgroundColor 255 255 119 240
SetBorderColor 162 27 27 255
SetFontSize 45
PlayAlertSound 6 200
Continue

Show
AreaLevel >= 75
AreaLevel <= 77
Class == "Trial Coins"
BaseType == "Djinn Barya"
PlayEffect Grey
MinimapIcon 2 Grey Circle
SetTextColor 67 30 121 255
SetBackgroundColor 255 255 119 240
SetBorderColor 162 27 27 255
SetFontSize 45
PlayAlertSound 6 200
Continue

(1700 lines later, at line 2413)
Show
Class == "Trial Coins"
BaseType == "Djinn Barya"
MinimapIcon 2 Grey Circle
SetBackgroundColor 0 0 0 240
SetBorderColor 200 200 200 255
SetFontSize 29
PlayAlertSound 2 200


As a suggestion, the filter definitions for particular level ranges don't necessarily need full redundancy (the cosmetic changes identical to the first definition), nor do they need to have "Continue".
thanks for your time and reply.
i made the filter on poe2filter.com. as seems that the last entry seems to be a relic i have not intended to it be there at all.

i made a test on manual deleting trial coin and inscirbed ultimatum entrys overwriting mine every time.
then i imported it to poe2filter.com and tested if the the entrys reappears, and yes they do.
so now i know where this conversation got to go, to the poe2 dev and see what i can do to not have it overwritten all the time.

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