Lootfilter don't display certain color
i made some loot filters,
when it comes to Djinn Baryas, these take my custom set font color and border color. but the background color doesn't make it instead its opaque code from lootfilter
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Show Class == "Trial Coins" BaseType == "Djinn Barya" PlayEffect Grey MinimapIcon 2 Grey Circle SetTextColor 67 30 121 255 SetBackgroundColor 255 255 119 240 SetBorderColor 162 27 27 255 SetFontSize 29 PlayAlertSound 2 200 and it looks ingame like this: if anyone can help me getting my background color right, leave a comment! Last bumped on Sep 9, 2025, 8:36:34 AM
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" The filter code you posted works fine as is. There's a separate issue with the filters that are public on your account. The core of the issue is that you have multiple filter definitions in blocks ending with "Continue", when they don't all need to Continue. They then catch a later, seemingly forgotten block. This is what I find searching your filters for "Barya":
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Class == "Trial Coins" BaseType == "Djinn Barya" PlayEffect Grey MinimapIcon 2 Grey Circle SetTextColor 67 30 121 255 SetBackgroundColor 255 255 119 240 SetBorderColor 162 27 27 255 SetFontSize 29 PlayAlertSound 2 200 Continue Show AreaLevel >= 60 AreaLevel <= 66 Class == "Trial Coins" BaseType == "Djinn Barya" PlayEffect Grey MinimapIcon 2 Grey Circle SetTextColor 67 30 121 255 SetBackgroundColor 255 255 119 240 SetBorderColor 162 27 27 255 SetFontSize 45 PlayAlertSound 6 200 Continue Show AreaLevel >= 75 AreaLevel <= 77 Class == "Trial Coins" BaseType == "Djinn Barya" PlayEffect Grey MinimapIcon 2 Grey Circle SetTextColor 67 30 121 255 SetBackgroundColor 255 255 119 240 SetBorderColor 162 27 27 255 SetFontSize 45 PlayAlertSound 6 200 Continue (1700 lines later, at line 2413) Show Class == "Trial Coins" BaseType == "Djinn Barya" MinimapIcon 2 Grey Circle SetBackgroundColor 0 0 0 240 SetBorderColor 200 200 200 255 SetFontSize 29 PlayAlertSound 2 200 As a suggestion, the filter definitions for particular level ranges don't necessarily need full redundancy (the cosmetic changes identical to the first definition), nor do they need to have "Continue". |
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thanks for your time and reply.
i made the filter on poe2filter.com. as seems that the last entry seems to be a relic i have not intended to it be there at all. i made a test on manual deleting trial coin and inscirbed ultimatum entrys overwriting mine every time. then i imported it to poe2filter.com and tested if the the entrys reappears, and yes they do. so now i know where this conversation got to go, to the poe2 dev and see what i can do to not have it overwritten all the time. |
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