The End Game not as bad as I presumed

Some of the changes I really like- How you get Atlas points towards specific league mechanics

Theres a much bigger assortment of maps and a lot less of them are skinny Act III find the witch maps. A lot less Augury. They just seem to flow better.

A bunch of new boss fight maps -- DUDE!! The Enzomyte Megaliths was a cool as f- fight yo. The one where you activate the runes like in interlude but you fight a boss for each megalith then a double boss fight. Very nice!

I'm finding a lot less parts of the map that are impossible to get to.

The auto checkpoint drop at the end to be able to instantly go back to different parts of map is a nice addition.

Trade League honestly is a bit much, I mean you can get way too good gear for a couple exalts. I wonder if you could disconnect trades into leagues or something but theres no way of doing that without being exploitable. That being said the crafting feels a lot better, its like PoE1 but I only needed a couple days in college to understand the basics as opposed to a full masters degree. It may be a little much for how easy it is to get abyss modifiers but its a nice change of pace.

Anyway Good job! I think I was wrong about being negative on the patch early on... Since getting to act IV everything has been impressive, even as someone who had played earlier releases until I couldnt stand end game anymore. There obviously is a lot left to be added for it to be competitive to the original as far as end game but its getting there.

Side plus: Lots of new affixes and socketables- like I got an affix on my weapon that grants additional combo hits so I can slam the bell even more often (this was off a desecration not the socketable).

Last bumped on Sep 8, 2025, 4:20:31 PM

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