Lightless Moray's invulnerability needs to be fixed/reworked



This is the issue right now. The moray in question is invulnerable AND stunned. For people who are wondering why their invulnerability phase lasts so long - this is why. For some genius reason GGG allows invulnerable morays to get stunned, thus their invulnerability can be extended infinitely.

A simple fix, GGG, come on. Nobody cares about making their invulnerability more "visible".
Last edited by Johny_Snow#4778 on Sep 8, 2025, 1:27:20 PM
Last bumped on Sep 12, 2025, 9:01:27 PM
Fighting one with the darkness mod is truly a sight to behold. A puzzle game where you have to guess when the monster is actually vulnerable to damage.

Truly, the Vision in action, I can't possibly imagine an enemy this complicated to fight in any other game
Invulnerability shouldn't even be a thing, period.

My two cents.
It is definitely not fine right now. This is how the thing acts - goes underground, transforms, goes invulnerable, attacks, sits for 1-2 seconds, then repeats the phases. Even without the stun bug/"feature" it is a pain to fight when at least half of the time it is invulnerable. Then there is the darkness abyss monster modifier...
Last edited by Johny_Snow#4778 on Sep 11, 2025, 1:19:56 AM
Even the normal non-rare variant of Lightless Moray is unbearable. 5-10sec(not exaggerating) invulnerability phase is ridiculous. Who thought this was a good idea?

Killed a rare pack, everything dead except the Moray which continued to be invulnerable for another ~5sec.
bump.

sadly, i still don't understand it other wait/run away until my attacks do something.
if this thing has ES/regen, you are doomed.

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