Crashes pause the game but a server DC doesnt?
As many here have experienced, there have been quite a few freezes during 0.3
Thankfully though when you log back in you are still at the same place in the map and paused, only issue is the loss of fog of war but not a big deal. I just disconnected during a map, I assume it was server side issue since there was no issue with my connection, instantly logged in to continue only to be at my base, no portals and there goes the corrupted nexus map.... The time investment required to get into corrupted maps is not small, you have to go through a lot of maps to get to them and its very disheartening to lose them to something as simple as a server side problem. I am not sure if this was a bug or intended but it rly shouldnt make us lose something as important as a corrupted nexus map. https://poe.ninja/poe2/profile/Ash-9143/character/Ash_Pierce Last bumped on Sep 8, 2025, 4:34:33 AM
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If your client crashes the server state remains so you can continue from there.
If the server crashes the state is gone. |
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HAd the same issue on my last map, which as for you, was a nexus that took 1 hour to path to.
"Got to admidt I'm getting better, getting better all the time" - Paul McCartney, John Lennon
I hope so, after 400 hours. |
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" I see. Server crashes cant be avoided but losing an important map is such a horrible feelings. I would suggest to simply reward people with stuff based on the map they are doing. If its just a normal map, just drop 2x rares amount of loot when the characters login If its an important map like nexus or stuff that gives you atlas points just reward with said atlas book when you relog https://poe.ninja/poe2/profile/Ash-9143/character/Ash_Pierce
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