Bleed Damage on Players While Moving

It just seems counter to intended gameplay in combat or at the very least the forced gameplay of combat which is "stay moving and dodge roll constantly to avoid getting hit as much as possible". Being punished for moving in situations where you have to move or you get swarmed so you are risking death in both of your options sucks.

IDK if aggravated bleeds just need retuning in some cases or straight removal but I feel like bleed overall needs a 2nd look at because quite frankly it is the most underwhelming damage you can do while some of the most deadly damage enemies can do to you and that just doesn't feel good.
Last bumped on Sep 8, 2025, 1:06:13 AM
Staunching charm is your friend.
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
There a reason you don't wanna use anti bleed charm?

Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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