Stun/Freeze/Electrocute/Pin in PARTY
Hi,
I play frostfire build, freezing monsters and swap to ignite them (more ignite damage to freeze target) I recently playing with two other players, and can't barely Freeze boss due to Ignite them with the party scaling... And when I get there, the bosses are already dead... Scaling mechanics like this make sense for Decimating Strike (Witchhunter) and Culling Strike, to make them dealing the same damage whatever the party size But this is not necessary for Stun/Freeze/Electrocute/Pin buildup, because monsters already get 10 seconds of immunity to all control effects after applying one, which is enough to not be able to chain control boss anyway Maybe we need the same rules from PoE 1 in party play, to not "punish" build rellying on these mechanics (and having fun with friends !) PoE 1 party scaling with status and ailments : """The original life amount is used for the purposes of determining status and ailments – this means monsters will not be harder to stun/freeze/etc when fighting in a party.""" Thanks. Last edited by Luigiii560#4596 on Sep 8, 2025, 12:31:11 AM Last bumped on Sep 7, 2025, 8:47:03 PM
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