Passive skill "at your command" only gives 10% extra damage instead of 10% per different minion

well it is pretty self explanatory
i have infernal hound , skeleton warriors , skeleton sniper , skeleton ice mage
skeleton reaver .
if we dont count the skeleton sniper itself that is 4x times 10 % extra damage
https://prnt.sc/Bm3CUZcvGy1b
here is my damage without the node

and here is my damage with it
https://prnt.sc/GtAzIYkSzCUL
definitely doesnt look like 10% " per different minion"


p.s
on a side note "raging spirits are writen as persistent , so is ravenous swarm"
both do not work toward this node even tho it say's " persistent minions" instead of "reviving minions"
the support gem "muster" that gives 7% per *reviving minion* seems to be working fine
Last edited by Meowz#8251 on Sep 7, 2025, 6:57:57 PM
Last bumped on Sep 11, 2025, 3:41:56 PM
PoE 2 - Early Access Bug Reports

"Increased" and "more" are different types of mods, and are calculated differently.
All applicable sources of "increased" are additive, "more" - multiplicative.
im getting 500 damage increase from a major node and i got about 800 from the smaller node next to it . it makes no sense at all.
"minions deal increased damage with command skills *per* each single different persistent minion .
id rather have a 15% damage increase instead of this non working ...

and to put it more into perspective . i get about 100 damage increase per different minion its completely nonsense. maye they missed a zero and instead of 10% i get 1% extra damage .
Last edited by Meowz#8251 on Sep 8, 2025, 2:30:19 AM
Once again, "increased" and "more" are different mods.
At your command - increased
Muster - more

All applicable sources of "increased" are additive. "At your command", increases from items and the passive tree, it all stacks additively.

Simplified damage formula
BaseDmg * (sum of all increases) * more1 * more2 * more3 * ...

So "40% more" will give you an actual 40% damage increase, while "40% increased" will give you much less overall (if you have a lot of other sources of "increased").
"
seaman#4993 wrote:
Once again, "increased" and "more" are different mods.
At your command - increased
Muster - more

All applicable sources of "increased" are additive. "At your command", increases from items and the passive tree, it all stacks additively.

Simplified damage formula
BaseDmg * (sum of all increases) * more1 * more2 * more3 * ...

So "40% more" will give you an actual 40% damage increase, while "40% increased" will give you much less overall (if you have a lot of other sources of "increased").

maybe we dont understand each other .
The point before that is 10% damage to command skill . it increased my dmage by 800
the point after that is 10 per different summon . that gives me 100 damage per summon .
if its addictive the previous point would also give me 100 damage not 800 .
i dont believe the points before that are multiplicatevly . and the big skill buff will give less . clearly its an issue with the damage buff
but i just found that im at the wrong forum

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