Shield Rework Idea
Instead making bosses attack unavoidable by shield blocking, why don't try something like:
You take 50% of red flashs attack dmg if you block them with raised shield. And additionally, the player get his stun threshold full filled, and heavy stunned. The reduction number is just an idea, but the intent, is to make ppl who uses shield take like 60% to 50% effective damage on their life pool in that moment of the campaign or mapping according to what you expect player stats to be in the encounter. I think this is a lot more fun, since will make ppl get more jump scares during fight instead of just being frustrated of being one shooted, at the same time you are giving them a second instance if they are luck or fast on Flask usage. Last bumped on Sep 7, 2025, 12:36:45 PM
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