New concept for End Game (no more towers)
- Map devices opens atlas maps
- Each atlas map is like a sekhemas trial (without the afflictions / buff) - Each atlas map will have a linear series of map (think of the current atlas map but linear) - At the end of the map, there will be a citadel boss. Opens up more design space in the future for more challenging content - Maps can be resold - Towers will be replaced by applying modifiers to the map instead - Each map can have biomes or a mix (gives slight player agency) - Map tier can be upgraded Pros - Themetically cool, map devices opens real map and not waystone - There is a end goal to grind for each map - No more towers, less setup, just click and go - Better performance, no infinite atlas Cons - Have not figured out the map tiering system, clunky suggestion at the moment - Not able to change modifier until map is completed. Last bumped on Sep 7, 2025, 11:14:51 AM
|
![]() |
Adding on
Pros - A sense of progression - Less decision paralysis, since it is only one directional, there are less choices. |
![]() |