What yall think about bleeding?

Dont you think it is a little bit too much? Lets say i play with 1.7k hp and mob run to me hit me once and i kill him but i cant do anything about it because i just bleed out. Kinda silly that i cant even heal it back. I understand if you as exile inflict bleeding to mob and he dies but mob should not do that to you like bleed is fine right but having no way to avoid bleeding or use healing pot to sustain bleeding(that you cant my pot heals 1.7k hp it is not enough clearly). My personal opinion. Also speaking about chill grounds it is just old temporal chains so now not only you get temporal chain (if hit with curse) but also have to deal with cold patches that takes away your MS and AS. If i am walking on ice IRL ground is slippery so i cant walk fast but it has nothing to do with my hands i can still move them as before. If you get slowed by chill ground and hit with temporal chain it is pretty much instant death. You cant hit mob neither you can move. This are 2 (cold patches and bleeding) i think worst things in game rn. 0 quality in that. Whats your opinion maybe GGG will peek and get something out of this.
Last bumped on Sep 7, 2025, 1:33:42 PM
Does bleeding count as "chaos damage" and can chaos mitigate it?
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TBDIR#0518 wrote:
Does bleeding count as "chaos damage" and can chaos mitigate it?


Bleeding is physical damage.....so good luck mitigating it. Staunching charms are your safest bet.
A lot of things are overtuned. Bleeding is only one of them. There are so many white mobs with one shot potential or mobs they oneshot you and you dont know why, because there is no log (lol). In endgame this overtuned monsters and mechanics are pretty fun, if you die 10 times in 5 minutes and loose all your exp from the last 1-2 hours.^^ Or if you play an hour of trial and then get oneshot and you have everything play again. Sure you can deal with it. But at the free weekend im pretty sure a lot of people will never come back to PoE. PoE is only for us hardcore guys who loves pain every day, every second of our life. PoE will be a niche forever. Bleeding is overtuned. One bleeding effect drains the life faster then i personally can click the health potion on my mouse button in 8/10 cases. So i use a charm for that. The question is, what things can you deal with. And with anything else you try to use everything that you dont have to deal with. It is like an exclusion principle on personal preference, on most annoying things and on own skill level.
bleed does more dmg when you move so stand still, also use anti bleed charm
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TBDIR#0518 wrote:
Dont you think it is a little bit too much? Lets say i play with 1.7k hp and mob run to me hit me once and i kill him but i cant do anything about it because i just bleed out. Kinda silly that i cant even heal it back. I understand if you as exile inflict bleeding to mob and he dies but mob should not do that to you like bleed is fine right but having no way to avoid bleeding or use healing pot to sustain bleeding(that you cant my pot heals 1.7k hp it is not enough clearly). My personal opinion. Also speaking about chill grounds it is just old temporal chains so now not only you get temporal chain (if hit with curse) but also have to deal with cold patches that takes away your MS and AS. If i am walking on ice IRL ground is slippery so i cant walk fast but it has nothing to do with my hands i can still move them as before. If you get slowed by chill ground and hit with temporal chain it is pretty much instant death. You cant hit mob neither you can move. This are 2 (cold patches and bleeding) i think worst things in game rn. 0 quality in that. Whats your opinion maybe GGG will peek and get something out of this.


you can, use a instant healing pot, if you wont use instant pot you will be dying to bleed, i can't believe its not 'common knowledge' by now how OP instant pots are
I see. Great information. I never realized that instant heal is something that i should ever focus on since bleed was never problem honestly for me. Since 0.1 i honestly never encountered things like this. Also that bleed increases when you move is also great tip. But either way if you dont move you will be dead anyways cause there is always one more that hits. :D
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TBDIR#0518 wrote:
I see. Great information. I never realized that instant heal is something that i should ever focus on since bleed was never problem honestly for me. Since 0.1 i honestly never encountered things like this. Also that bleed increases when you move is also great tip. But either way if you don't move you will be dead anyways cause there is always one more that hits. :D

instant pots are great everywhere. if you anticipate damage (like initial breach, or deli mechanics) just spam the pot button. same goes for any barrages from bosses or certain mobs that rush you. super useful and trivialized a lot of new boss fights since they are full of smaller frequent hits. sometimes it even allows you to ignore the attack completely and just keep attacking

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