Warrior feedback
My warrior is strong. I deal damage and it's nice.
My biggest problems right now are that: 1. It takes 2.27 sec for me to cast my rolling slam, 1.19/1.37 sec for my volcanic fissure/forge hammer. It makes it so my combo of 2 volcanic fisure into roling slam takes 4 seconds to launch and most of the time my second slam hit a dead mob. It could be fine but mobs have 5 times more attack speed than me and I just take 3/4 life just attacking. And don't get me started on chilled ground/temporal chain. I go form attack in the next minute to a next day delivery. I'm often overwhelm and get stunned/light stunned to death just because I try to cast a slam. 2. I have 1780 hp and 120 ES, full resist cap/chaos cap, 48% block, 58% armor, Magma barrier. I can't face tank any pack. THere is little to no fantasy of warrior, just a dude running backward when engaging a fight. 3. Every spell cost too much mana when maxed. Right now, focusing on hp/strengh/armour and resist +spell take all oportunity to get mana. Attack speed on gloves is practicly mandatory. With 680 mana, rolling slam drain my mana in 3 use. DUDE is an asthmatic, here is your power fantasy ... 4. Why must there always be a freaking degen AOE on the ground, why do on death aoe stack, why can a pack have all those monster at once. Why does my freaking volcanic fisures don't delete those aoe ? I mean lave should evaporate that green/red goo that mobs leave on death. 5. Some mobs abylity persist after their death, making it so I run on a loot pile and low and behold, two tentacle spawn and make me my own R34 hentai version of POE2. I can kill bosses in 20 seconds but 4 mods T15 maps take me 10 minutes each cause I've no regen/mana regen despite my falsk having charge regen. Meanwhile Deadeye clear t15 on a budget and currency to spare. And why can't I have some freaking life node on my altas tree. I love POE 2 but why do I feel like you just don't like the warrior ? Last bumped on Sep 9, 2025, 8:06:12 PM
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Play Deadeye. This is the vision. "Melee is for nerds" Johnathan probably.
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Yes warrior is very slow and temporal chains and these bubble thing, chill and other stuff can feel very annoying, but i saw a lot of strong warriors out there.
Maybe you have to expirement more with you build to find something playable. At the moment i have 3400 life, 78% armour, 50% block and resis capped. Also a lot of armour also applies to elemental damage and i feel pretty tanky now. And there is more possible. Maybe you just need to farm more to gear your warrior up to get stronger. In most cases that helps. Also i would recommend to use a guide. If you have no experience you have a hard time to build your own characters. Last edited by bennisen#4006 on Sep 5, 2025, 5:29:45 PM
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Titan here.
3400+ HP 50% Block Armor: 75% Physical / 85% Elemental Hit Metigation Resistances 75% All Can do T16 Waystones, Abyss Overtuned Rares (carefully). But it is not a great at clearing fast nor having fun as Deadeye. Its more like a dance with an old lady, running Boneshatter for mass clear. But try to hang in there, if you make it till T16's Tukohama would be proud. It is the same in POE 1, did Facebreaker Tech and it was great. But sadly, it does not excell as some ranged classes do. |
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Warrior in 0.3 TLDR:
Strong, yet the worst feeling class to play in a GRINDING game. |
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" Farming better gear is already the answer for all classes. Warrior just has the worst time doing it. I played one in .1 and .2. In .2 it was my main and I was able to get very far. That being said, the build I used was gutted and I tried to start one in .3 anyway. It is absolutely miserable. Never died as much as I have early game as this league. To the point I legit rage quit at lvl 10 because of the abyss machine gun mobs and there was like 20 of them and I was insta killed whenever I tried to rolling slam a single time. Already had increase attack speed support on it and all. There is no fixing how dumb slow the class is early game and it feels awful. Legit worse than even .2 Also, from what i have seen, there is no "tanky enough" with armor even after the changes. Evasion/ES is still king by far. Deadeye is still king by far. It is insanely obvious what needs to happen to fix warrior and we will be a year in before there is even a CHANCE it is fixed. How do you look at character stats and see 70+% playing one spec and say, yea thats what we took 4 months to make. The level of disconnect is insane. |
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" I totally understand what you are saying. The warrior was by the way not my first class this league. But i hadnt much problems with the acts. Only the abyss monsters were disgusting sometimes. Im honest i bought a few items to process faster in the campaign, but it worked well. The attacks and skills are very slow and its a major problem, but we will see what happens when we get swords and axes. I cant say or remember a build in Poe 1 that used maces. We have to wait. |
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" I have some of the same issues on my Warrior. I've learned just to avoid -life recovery maps because they're just not worth the risk. And I have a lot more life than you do too, but it doesn't really make any difference. I don't know how they expect melee life builds to live on this game when they can't use flasks, can't regenerate, and can't leech. lol... Another mod I avoid are those maps with temporal chains. Those are just too stupid and annoying. Any map that has that dumb mod on it I immediately consider trash and would rather do nothing than play them. I wish they would just delete that modifier because it's not fun. Or at least let us reforge tier 15 + maps. |
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Just playing SSF - 1.6k life + 1.6K ES + 800 mana with Mind Over Matter (so like 4k) + 60% armor mitigation + some elemental mitigation on top. Haven't reached maps yet but it's been a cakewalk so far.
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" Yeah, you can't really compare the Campaign to doing Maps, since you don't have those ridiculous map modifiers to contend with buffed by Atlas passives. It's a world away from doing campaign, trust me. Last edited by Berylstone#2209 on Sep 5, 2025, 9:17:03 PM
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