Heist Arrow Wall Traps

Hi everyone,
been experementing with my Heist runner lately.
Have switched from Widohail + Rearguard to The Hidden Blade to active Tailwind on Crit thu my boots for more MS.
I reach up to 90% phys reduction, 88% evade, 41% block and 63% spell block, but these trap areas where the arrows shot out of the walls keep wrecking me hard.
Have added Aspect of the Crab and phys reduction while focused without any positive result.
Are these arrows maybe not phys but any other damage type?
Thanks for every command in advance.
Last bumped on Sep 8, 2025, 8:01:48 AM
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but these trap areas where the arrows shot out of the walls keep wrecking me hard.


Cant think of what this is. It is a trap when you open chests? Is it on a specific type of contract? If you know exactly what it is, sometimes you can find the damage type on PoeDB. Although I'm not sure for heist traps.

Some of those ones when you open the chest do alot of damage, but I don't know much about them.
Last edited by Belegur85#5784 on Sep 5, 2025, 3:55:10 PM
I talk about these walkways where you can disable the trap on your way out or just run thu them. They shot red arrows out of the wall along the way.
Yeah gotcha. I usually am not strong enough to go through without disabling in Heist, maybe why I am not familiar.

Red does usually mean phys in Heist. If I find answer will let you know. Maybe it is not blockable or something. Some heist runners will know I'm sure.

Do you know what contract it is they spawn on? I can have a look on my SC character.
Last edited by Belegur85#5784 on Sep 5, 2025, 5:33:49 PM
https://www.reddit.com/r/PathOfExileBuilds/comments/1czdv99/what_does_my_build_need_to_tank_heist_lasers/

Seems to have a few solutions to the problem.
(Haven't found the one you are speaking of yet by running them, but I am looking through some of the heist information on the wiki, and it seems there is a small amount of information on mechanics. https://www.poewiki.net/wiki/Category:Heist
eg.
https://www.poewiki.net/wiki/Contract:_Bunker
"Lightning ball spell attack".
Does not appear to be comprehensive, as there are a lot of things I cant see.)

Ran some contracts on lvl83. Random mods that i'm not checking. Have not yet found the one you are speaking of, and some other ones I know of have not encountered yet even though I have run all contracts types. I think the job also plays a part in what spawns? From memory Agility contracts have these traps, is that correct?

Character is SC Elementalist in Merc league. This character is not particularly tanky, it was made for SC levelling. Just has 5k life pool and not much phys reduction excepted converted to fire on ignited enemies. Has some evasion and spell block, 79 ele res, -15 chaos res (edit: +30 chaos res, checked while golem was down).

-The red lasers in tunnels seem to be doing nothing even if I stand in them. There is a sound effect, but i'm not sure what they actually do.

-Maybe not a trap, but the red orbs that are fired by enemies in repository do a fair bit of damage Not one shotting me, they may of been ignited, unsure. There also seems to be some mechanical totems, not sure what they do exactly.

-The green ballista projectiles in Prohibited library did kill me. I was standing in them for a while and it seemed fine, but then a barrage of them got through the defenses and about 10 hits got me. Possibly some chaos damage, and might be that they are not so bad if I had chaos res.

-Agility red lasers in Bunker, I could run through them with out taking much damage at all, but if I stand in them the damage does seem to build up and they would kill me eventually I think. Probably spell block that they are getting through. Not sure how they are different to the other lasers, but they seem more dangerous.

-Agility red lasers in Underbelly. These are all very similar but seem to do carying damage. This one is doing less damage than the above, but more than the ones in tunnels. There seems to be some difference with how they are attached to the walls. These ones have scaffolding, the ones in bunker didnt. Not sure of the difference but I can afk in this one and live, even if they are doing damage. The density of them overlapping might have something to do with it. I don't know if each beam is it's own entity or the art together in the area.

Last edited by Belegur85#5784 on Sep 8, 2025, 8:02:57 AM
I've found a video on Empyriangaming called "Heist is actually fun & profitable". You can see the trap on 9:45 timestemp :)
The landmine type traps right? Looks like it spawns on tunnels/trap-disarm. I am getting them to spawn now running that combination.

I'm running through it and it is doing very little damage to me. It looks like he is on a bit of a squishy build, but it did chunk him down, I don't know what the difference would be. He dies pretty quick, but it looks to me like he gets hit 4 times, so perhaps it is a mechanic where block or evasion does help. I would of thought it was phys/spell, but now I really don't know.

(Edit: I realised I had ghost dance on, tried again with it off. It is still not doing much damage to me, but is now getting through energy shield. They seem to be hitting me many times while running through it, rather than one big hit. Maybe if you have something that recovers when hit like GD. I think there is not that many options for life, but something like defiance of destiny might work if you have an option on amulet. I'm assuming you are using a guard skill. The only other defensive layer I think I have is Stone golem of safeguarding, not sure that would be doing anything, it works only against melee.)

I haven't been able to find information about any of these traps. I did also think that the red colour damage in tunnels was phys, but I'm not sure. Like I said I have basically no phys reduction on my build. All I have is 3 endurance charge on top of no armour. So going by that i'm not sure aspect of the crab is the solution and might be why it was not that helpful. Also multiple hits is not good with Aotc. If you are getting one shotted, I can't explain that, because it doesn't seem to be doing that much to me. Even if it is a different damage type, there should not be a big discrepancy, unless maybe there is a difference in our resistances. I don't think 4max res would make that much difference. I have about 50k evasion and 75 spell block, so maybe that is protecting, but you also have similar to that. I ran straight through 3 passages of them and didn't get chunked once. Maybe there is some other variable that is at play. Like I said earlier, I could not tell the difference between all the laser spawns but some of them seemed to do a lot more damage than other.

Sorry I can not be of more help, but I don't know that much about heist mechanics and there doesn't seem to be much information available on them. Hopeful someone who knows a bit more about Heist might have the answer.

Last edited by Belegur85#5784 on Sep 8, 2025, 8:28:48 PM

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