Abyss Monster Modifier Soul Siphoner should not pair with Shroud Walker

I have encountered several Abyss Rare Monsters/Bosses that have the pairing of Soul Siphoner and Shroud Walker modifiers.

This pairing is extremely unfun. The soul siphoner modifier drains health SUPER FAST, and it is extremely hard to kite the monster due to the teleporting Shroud Walker modifier.

Please disable this combination, or nerf the soul siphoner modifier.
Last bumped on Sep 9, 2025, 3:16:22 AM
I was doing alright with a ranged build but decided to spec melee. I don't think soul siphoner even has a melee answer. I pretty much die as soon as I enter the massive radius. Basically blocked myself out of being able to play, not enough gold to respec again.

I am blowing everything else up. Even if I get one of those things isolated I can't even get a hit off.
Soul Siphoner on my Reap Witch does not seem to bother me as far as I can tell. The one that get me are Shadow Walker, Similar to Shroud Walker but it places a circle of DoT damage on the ground around them and on occasion a juiced up dual spear guy will destroy me.
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Soul Siphoner on my Reap Witch does not seem to bother me as far as I can tell. The one that get me are Shadow Walker, Similar to Shroud Walker but it places a circle of DoT damage on the ground around them and on occasion a juiced up dual spear guy will destroy me.


That shade walker degen is ridiculously overtuned and is what has killed me more than anything else this league. I have no idea how they think this is okay in its current form. Flaming geysers, burning ground, DoT auras, degen pools, it's way too much. This league should be called "Rise of the DoT Damage"
Died to exactly this on my first HCSSF (Forsen) Run. Because the rules are to fight every rare I encounter and not pause I got shit on xD

https://www.twitch.tv/videos/2561652185

I destroyed everything up until that mob, didn't have chaos res cap but I Had 90% armour ele hits
100% (overcap ress) 75% max res

Had really good damage, thought It would be the run :(
Meanwhile Lightless Moray with the darkness mod is invulnerable 90% of the time. Totally enjoyable
Agreed this needs to be fixed immediately. It's absolutely ridiculous how fast it kills you with almost no reaction time before your health bar is gone. Plus the amount of times I've seen this atrocious crap, it feels intentional. Don't want to play a league that's just "hAHahHAAhAHhh you see the cool new enemies we made>?!@?" with absolutely 0 forethought or playtesting before drop.

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