Idea for Towers - Merge buffs and waystones - remove levels from waystones

GGG has probably already thought of this, but my idea for towers is that instead of towers buffing nodes in a radius, they would let you choose a certain number of nodes to buff as long as they are connected to one another starting from the tower(maybe like 6 - 10 nodes, you wouldn't have to place the buffs straight away either and could build them up or maybe even sell them). I think this would maintain the feeling of exploration through the atlus but allow for a bit more determinism as you make your way through; If you're trying to buff every node along your chosen path to your next objective(tower, corrupted nexus, etc.) but there is a certain map layout like Vaal factory that you dislike you can use more of your node buffs to go around it. You will still need to find towers to replenish your node buffs and to also reveal larger areas of the atlus.

Oh crap as I thought more about it, what if these node buffs were actually the maps/waystones and instead of waystones dropping randomly they would only drop at the end of a tower with the precurser tablet buff added onto them. Instead of waystones having levels themselves the atlus itself will have a level - which will effect all nodes on the atlus, but you can't unlock the next level until you've run a tower with a waystone that has 4 - 6 mods, and you can change to a lower level anytime you want, but will need to be set to the highest current level during a tower run in order to level up. Also you can run any node on the atlus without a waystone but it will be very basic and have no buffs(incase you run out of maps and just need to get to the next tower to get more)

I'm sure there's plenty of problems with my idea, let me know in the comments.

Really enjoying patch 0.3 anyway, thanks for the great game GGG.
Last edited by Congur#2645 on Sep 5, 2025, 12:42:33 AM
Last bumped on Sep 5, 2025, 12:20:10 AM

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