requesting aggressive AI support for POE2

Hey GGG, I've played necromancer for about as long as this game's been available to play and its been a tough life before you implemented (Aggressive) ai options in POE1 and while i have enjoyed PoE2 so far a great deal the lack of this aggressive AI is presenting me with the same issues i've had to deal with for so many years already in PoE1.

It makes boss fights miserable when i walk away from or dodge an ability from the boss often my pets will entirely disengage and in order for them to even remotely re-engage i have to put myself at a lot of risk.

For years i requested various options which eventually you implemented in a number of ways (aggressive) supports and even a support gem to tell your minions which enemy to attack however you implemented the last one into the game as a default feature for everyone to have however this function while it does work it does not solve this problem as the minions still run away from the monsters.

For minions to feel right we need this support gem or option to switch the AI over to this mode, Please consider adding this as its a problem you solved in PoE1 already.
Innocence forgives you
Last bumped on Sep 7, 2025, 1:07:33 PM
Temp minions behave aggressively, unfortunately you often dont get any corpses in boss fights. There is a huge difference in the aggro range for those 'unearth' skitterers and skeletons, would love skeletons/spectres to be that aggressive.

This does combo *really* badly with the fact temp minions will despawn about one screen away from you, so when moving it is ridiculously easy to lose all your skitterers/zombies. I hope this gets addressed at some point soon.

I'd like Defensive/aggressive modifiers to be based on your presence radius. Like, Defensive always stays within the radius (letting you make better use of presence buffs) default being 2x which is about where they are now and aggro being 4x radius (capped at something sensible).
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Asmosis#7365 wrote:
Temp minions behave aggressively, unfortunately you often dont get any corpses in boss fights. There is a huge difference in the aggro range for those 'unearth' skitterers and skeletons, would love skeletons/spectres to be that aggressive.

This does combo *really* badly with the fact temp minions will despawn about one screen away from you, so when moving it is ridiculously easy to lose all your skitterers/zombies. I hope this gets addressed at some point soon.

I'd like Defensive/aggressive modifiers to be based on your presence radius. Like, Defensive always stays within the radius (letting you make better use of presence buffs) default being 2x which is about where they are now and aggro being 4x radius (capped at something sensible).


I'm literally just using "raise shield" to command my minions because its more efficient than anything else.
Innocence forgives you
"
"
Asmosis#7365 wrote:
Temp minions behave aggressively, unfortunately you often dont get any corpses in boss fights. There is a huge difference in the aggro range for those 'unearth' skitterers and skeletons, would love skeletons/spectres to be that aggressive.

This does combo *really* badly with the fact temp minions will despawn about one screen away from you, so when moving it is ridiculously easy to lose all your skitterers/zombies. I hope this gets addressed at some point soon.

I'd like Defensive/aggressive modifiers to be based on your presence radius. Like, Defensive always stays within the radius (letting you make better use of presence buffs) default being 2x which is about where they are now and aggro being 4x radius (capped at something sensible).


I'm literally just using "raise shield" to command my minions because its more efficient than anything else.


I fire up Titan Quest 1 the other day and that game literally has an offensive and defensive toggle for minions. Cannot be that hard to do

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