Desecrated ground

Please atleast remove the Recovery block from it. We melee scrubs can't damage those mobs while tanking with no recovery at all. Also don't suggest to kite them, because there's also these mobs that channel beams and stay still inside the desecrated ground, so there's no way.
Last bumped on Sep 12, 2025, 11:19:05 PM

just impossible... love the game but htis has a been a huuuuge bummer on this patch for melee... when some have temporal bubble or you have temporal chains it is RIP before the map begins... GGG saind they tackled that, but is unmanageable still... I mean, if you wast like one hour taunting it, moving like a spiderman, and being extremely luck you man kill one at a ten...this is like volatile plants x10 for melees lol
It's still pretty bad. No recovery and a ton of damage is just death for melee, make it a recovery reduction if anything, this is just crazy.
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barruda#4241 wrote:

just impossible... love the game but htis has a been a huuuuge bummer on this patch for melee... when some have temporal bubble or you have temporal chains it is RIP before the map begins... GGG saind they tackled that, but is unmanageable still... I mean, if you wast like one hour taunting it, moving like a spiderman, and being extremely luck you man kill one at a ten...this is like volatile plants x10 for melees lol


No worries, PoE2 will fix melee...
Have to skip some of the abyss mechanics as melee.
This mod definitely needs to get looked at by GGG.
B E E F
In a nutshell: Get an abyssal depths, see a rare with shade walker and temp shield, welp guess this depths is over, gets ported to, dies.

at some point its not even anti melee, its anti clearing.
It should either have the Phys Degen (the hardest damage in the game to reduce) OR the Recovery Disability, not both.

It's psychotic design that you normally only see on Uber Sirus.
PoE2 is a great tutorial for PoE1.

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