Please add a delay for running after dodge roll

I've had waaaaaay too many deaths due this mechanic. I spam dodge roll and one of the presses hold for 0.0001 second too long and BOOM - I'm too clunky to run with my 200+ dexterity...

Could you just add a little delay for running? So it won't be pressed by mistake?
Last edited by barczik#9534 on Sep 6, 2025, 6:08:55 AM
Last bumped on Sep 5, 2025, 7:56:42 PM
I heard Johnathan running down the hall to address this issue for you right now bro, hang tight
We are starved for buttons as it is... I dodge very often, but I just tap it and haven't yet had an issue with... premature activation... Maybe they could add a mappable Dodge without Sprint, I guess.
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barczik#9534 wrote:
I've had waaaaaay too many deaths due this retarded mechanic. I spam dodge roll and one of the presses hold for 0.0001 second too long and BOOM - I'm too clunky to fucking run with my 200+ dexterity... WHAT THE FUCK?!

Either move this button to something separate or even better - delete this retarded animation.. like I don't know how to run properly... JEEEEESUS.


AND GIVE ME BACK MY LOST XP!!!


There is nothing wrong with the way it works, just tap dodge instead of holding it down...
Let's work together to make this world a better place :)
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"
barczik#9534 wrote:
I've had waaaaaay too many deaths due this retarded mechanic. I spam dodge roll and one of the presses hold for 0.0001 second too long and BOOM - I'm too clunky to fucking run with my 200+ dexterity... WHAT THE FUCK?!

Either move this button to something separate or even better - delete this retarded animation.. like I don't know how to run properly... JEEEEESUS.


AND GIVE ME BACK MY LOST XP!!!


There is nothing wrong with the way it works, just tap dodge instead of holding it down...


I know how to use it. The thing is, with some heavy action, you might misclick. Maybe it would be safer to add a small delay after pressing it, so it doesn’t switch to running too soon. What you guys think? I already seen memes about this issue.

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