Please add a delay for running after dodge roll
I've had waaaaaay too many deaths due this mechanic. I spam dodge roll and one of the presses hold for 0.0001 second too long and BOOM - I'm too clunky to run with my 200+ dexterity...
Could you just add a little delay for running? So it won't be pressed by mistake? Last edited by barczik#9534 on Sep 6, 2025, 6:08:55 AM Last bumped on Sep 5, 2025, 7:56:42 PM
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I heard Johnathan running down the hall to address this issue for you right now bro, hang tight
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We are starved for buttons as it is... I dodge very often, but I just tap it and haven't yet had an issue with... premature activation... Maybe they could add a mappable Dodge without Sprint, I guess.
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" There is nothing wrong with the way it works, just tap dodge instead of holding it down... Let's work together to make this world a better place :)
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" I know how to use it. The thing is, with some heavy action, you might misclick. Maybe it would be safer to add a small delay after pressing it, so it doesn’t switch to running too soon. What you guys think? I already seen memes about this issue. |
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