Khari Crossing

I have enjoyed all of the new content up until this point.

Khari Crossing, the map is just far too large. It wouldn't be so bad if mobs didn't respawn when you died, but that combined with the sheer vastness of this map, makes this area take an extremely long period of time to do.

I forced myself to uncover the whole map and find the waypoints for the follow on areas, just because the thought of having this map reset and having to redo all over again just wasn't worth thinking about.

On top of the sheer size of this map, there is very little reward for uncovering it. The merchant: is currently bugged- and I had to die for him to spawn after killing the elite that is meant to trigger him to spawn.

The camp also is in need of a salvage bench.
Last bumped on Sep 7, 2025, 1:45:21 AM
Yeah, gotta love how people complained about maps being too big and then they add what feels like the largest map to date. Or at least, the most samey and boring looking one visually + the size.
My early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3639607

My Witch early access feedback (0.1): https://www.pathofexile.com/forum/view-thread/3632153

My 0.3 https://www.pathofexile.com/forum/view-thread/3850769
Last edited by Morghus#4174 on Sep 3, 2025, 11:37:56 AM
All of the content of this for acts 4 and the interlude were great but the map design and sheer length of the maps made the entire thing feel like a slog. This area was a nightmare to go through. It was so bad I will do everything in my power to be here as little as possible ever. IMHO it was just that bad.

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