Heavily juiced t15+ Abyss maps crashing and losing portal/maps + rollback.

On Xbox Series X, all graphics settings on the lowest possible options, both dynamic culling/res on, sound channel on low.

Doing t15+ heavily juiced maps, especially on the atlas nodes with the dedicated Abyss mechanic is causing the game to crash to the login screen and upon logging back in the portal is gone, atlas mechanics gone and all items and exp collected to that point is also gone.

The game runs extremely poorly especially near abysses with the amount of mobs there as well as the ones that pour out of the abyss itself. I would say in heavily juiced maps I crash this way 75% of the time. This is simply not going to work and is extremely punishing for console players as it's literally the whole draw of the league.

Not sure what fix GGG could implement, but this is flashbacks to 0.1. 0.2 was much better performance wise and I'm certain it has something to do with the amount of mobs and the continuous generation of mobs during Abyss as well. Elsewhere in heavily juiced maps I don't experience rhis, just watching my fps slowly drop as I approach abyss xracks makes it clear the issue lies there.
Last bumped on Sep 3, 2025, 7:00:14 PM
Same on PS5- but I will say, I had a much smoother time in 0.1 and it’s not even close.

I ran spark archmage in 0.1 and completed all content- it got chuggy but I made it through. This shit is a whole different animal. I’m pushing 5 FPS on abyssal maps- it’s unplayable, and that’s if it doesn’t crash.

GGG fucked up here and it really sucks.
Hardware Limitation, unfortunately they create gfx and design the game around PC, and port it to console.

what they should be doing is downscaling mob spawns, and increasing loot drops accordingly for console.

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