Recombinator stuff

So I've been playing around with recombinator to get a triple t1 res item and decided to recalculate and reconsider the mechanics. I have checked out the wiki page and the "updated guide", but still got unanswered questions. Context: two items with 2 t1 resistances and an open suffix, I call them r1&r2 and r1&r3 (r1 overlaps on both items). I can craft a suffix on each item to increase chances of 3-mod results, getting to r1r2c1 and r1r3c2, now to the questions.

Let's say I rolled a 3-mod item in the end. According to the wiki, "modifiers will be sequentially taken out of the candidate affix pool and placed on the final item" and "If an exclusive modifier is selected, all other exclusive modifiers in both prefix and suffix pools are removed". So, if the first mod is chosen to be c1, then c2 should be removed from the pool. Does this affect the final mod count, or not?

Another thing I'm puzzled with is modgroups. Imagine i crafted not just any mod but a missing resistance one, co c1 is crafted r2 and c2 is crafted r3. If c1 is picked first, then mod pool should get rid of both r2 (modgroup rule) and c2 (exclusive mod rule), and, assuming that a 3-mod is expected, we are left with three mods in the pool, two of which are r1, so the item is "saved", being a 3-mod with one crafted. Is that right, or am I missing something?
Last bumped on Sep 3, 2025, 9:48:40 AM
Recombinator's were reworked again in 3.26, the wiki is all from 3.24/3.25.

Theres some funky stuff with exclusive modifiers and how essence are treated, but if you are just smashing together alteration'd bases for resistance, then you don't need to worry about that.

TLDR:

Multi-modding the items to create a larger pool of affixes no longer increases odd of triple.

Just bench craft a low tier prefix/suffix if the item is missing one, then smash.


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Just curious tho, why are you recombing for resist suffixes, just essence spam?




“Freedom is what we do with what is done to us.”
So, generally speaking, smashing two items either with or without crafted mods will result in a 4-mod distribution (10 for 1, 60 for 2, 30 for 3)? If so, then why should I craft a missing affix and then smash if it does not increase the odds?

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Honestly, recomb is just an experiment, an average scenario with essences for me would be essence mod + 1 good affix + 1 open affix, so an item with 3 "guaranteed" mods. Recombining, on the other hand, should result in an item with 4 guaranteed, like 3 top tier res suffixes and one crafted prefix of my choice. I prefer playing on ssf, so good fractured items are scarce and buying essence in bulk is not an option. Metacrafts are expensive for me at the moment, too. Also, I figured I could gather a couple of pure-resist items to not be bothered by it on other items.


Ok, case pretty much closed, I found some info on my particular situation. Additional low tier crafted affixes can reduce the recombination cost, while the chances are 31%~ to do a 2s+2ds -> 3s.
yes, to lower cost. not sure about the odds. Are you doing it in 2-stages?

1s+2s=1s,2s

2s+3s=2s,3s
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1s,2s +2s,3s = 1s,2s,3s

“Freedom is what we do with what is done to us.”
ah yea, I assumed the use of metacrafts, ssf is awhole nother world.

recomb or essence for half the item, and then metacrafts to finish.

Using my gloves as an example.




There were done suffix first, recombing incursion mod gloves with a 2nd resist. Then suffix cannot be changed meta mod, harvest reforge chaos.

Then suffix cannot be changed (either crafting bench or beast, since suffix now full)

Reforge life. Bench craft a blocking mod, exalt slam for mana, finish.

Needless to say, this all takes alot of tries.


“Freedom is what we do with what is done to us.”
Last edited by Piousqd#0073 on Sep 3, 2025, 3:59:46 PM
"
_zer_#5810 wrote:
Ok, case pretty much closed, I found some info on my particular situation. Additional low tier crafted affixes can reduce the recombination cost, while the chances are 31%~ to do a 2s+2ds -> 3s.
In your situation for cost reduction you are supposed to craft on the prefix side though. Crafting anything on the suffix side is likely bad in your case. (Unless maybe if you use the exclusive method. But for the exclusive method you likely need to have real prefix/es too. Unfortunately I dont properly know the rules so this is hard to say.)

Also: My guess is that which you want to do here is inefficient and you would be better off to recomb sth like life prefix + 2x resist and then benchcraft resist as 4th mod.
No wonder it's lost, it's in the middle of the jungle!

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