Giant's blood

Giant's blood will keep being a problem because dual wield is really good, and a net damage boost.

A real fix for Giant's blood would be
remove the 3x str requirement
Remove the new half life from strength penalty.

Then just make it impossible to dual wield two-hand weapons even with giant's blood.


That would let people still use a shield and two-hander and people can still dual wield 1 handers
Last edited by SoppyBottomBoys#9104 on Sep 1, 2025, 9:34:31 PM
Last bumped on Sep 2, 2025, 10:30:23 AM
How about a significant reduction in attack speed and accuracy? Or an increased Mana cost reflecting fatigue? Both of these reflect a "realistic" approach, and not just an arbitrary game mechanic. ='[.]'=
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I could get behind that because right now having your health cut in half is ridiculous but I don't want dual wielding nerfed into the ground

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