"Zoomers" x "Souls-like" = not compatible

Zoomers just wanna go fast, 1-shot everything before they can even see an attack animation, and teleport straight to the next pack of mobs, in order to get that sweet sweet non-stop dopamine fix.

If you try and take that away, forcing a slow/methodical "Souls-like" experience instead, Zoomers ain't gonna like it (too slow = boring = zzz).

If you make the game more "zoomy", then "Souls-like" enjoyers ain't gonna like it (too easy = boring = zzz).

Atm we have both, due to wild skill imbalances, then neither side ends up being satisfied.

Zoomers will be bored if just a handful of skills are "viable" for zooming.

Souls-like enjoyers will be annoyed that there is an "easy-mode" option which requires far less effort/skill than what they are putting in.

GGG needs to pick a side, communicate it, stick with it, then design/balance the whole game around it (and NOT be afraid of mid-patch nerfs if something is obviously giga-busted within hours/days of season launch. I am not saying nuke it into the ground - I am just saying tone it down a bit, so it is more comparable to other skills).

You leave a skill 10x more broken that everything else in the game and Season is DoA.
Last bumped on Aug 31, 2025, 8:32:00 PM
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Zoomers just wanna go fast, 1-shot everything before they can even see an attack animation, and teleport straight to the next pack of mobs, in order to get that sweet sweet non-stop dopamine fix.

If you try and take that away, forcing a slow/methodical "Souls-like" experience instead, Zoomers ain't gonna like it (too slow = boring = zzz).

If you make the game more "zoomy", then "Souls-like" enjoyers ain't gonna like it (too easy = boring = zzz).

Atm we have both, due to wild skill imbalances, then neither side ends up being satisfied.

Zoomers will be bored if just a handful of skills are "viable" for zooming.

Souls-like enjoyers will be annoyed that there is an "easy-mode" option which requires far less effort/skill than what they are putting in.

GGG needs to pick a side, communicate it, stick with it, then design/balance the whole game around it (and NOT be afraid of mid-patch nerfs if something is obviously giga-busted within hours/days of season launch. I am not saying nuke it into the ground - I am just saying tone it down a bit, so it is more comparable to other skills).

You leave a skill 10x more broken that everything else in the game and Season is DoA.

The skill imbalance is just baffling, and it makes me have no idea what the devs actually want the game to be.
You can zoom zoom as a bunch of builds, turning the game into D4/D3/LE/POE1, but then if you play a bad skill, the game is so slow and difficult you might as well be playing a different game entirely.

They need to figure out where they want the game to be and actually balance the game, 3 seasons in a row of this gulf between build balance is not ok. It's downright insulting at this point.
why pick?
'zoomers' will always choose the meta to zoom zoom
'souls-like' as you put it will never play meta for that exact reason.

I see no problem with making the game that has both options, but poe2 still needs some adjusting without making the game easy- which is happening very fast btw

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