Game is far too easy now Feels like a D4-Like not Souls-Like

If you are playing a skill that does more damage than autoattacking (i.e. minions, grenades, ED + contagion, lightning arrow, etc) the game just falls over and poses no challenge. Enemies die in <3 seconds and bosses die before they can even do a mechanic.

This makes the game feel like a D4-like where I'm holding W through the entire game as the entire screen explodes, and bosses die before they can do a single mechanic.

Is this the intended vision? Or are these builds overpowered?
Can you please tell us the intended kill speed that you want the game to be at? When you have such terrible balannce between builds, there is no coherent vision to be seen for difficulty at all.

I recommend you balance your game more thoroughly before releasing patches as the good builds vs the bad builds is such a massive gulf that you can't gather any feedback on the difficulty of the game.

If you cannot balance it more thoroughly, then this "no nerfs mid league" needs to be put to an end. You clearly are not capable of balancing on first iteration - which is fine and understandable. You need to do a lot of mid-league nerfs and buffs to get the proper balance you intend.
Last edited by ShiyoKozuki#4168 on Aug 31, 2025, 5:12:01 PM
Last bumped on Aug 31, 2025, 8:08:47 PM
Then stop using something overpowered. The idea that the game is too easy is hilariously dumb.
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Then stop using something overpowered. The idea that the game is too easy is hilariously dumb.

The game is far too easy.
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Then stop using something overpowered. The idea that the game is too easy is hilariously dumb.

The game is far too easy.


Then play something that isn't meta. GL to you!
Playing Warrior for the first time.

I thought maybe the class balance was off.

But yeah so far everything feels a lot easier than it did on my Chronomancer(last season) and my Monk on release.

I'm in the story still pretty early on, Just started today.
But Devourer, The Ruined Druid and every other area boss/elite go down with a lot less hits now.

I'm not even playing any pre-made meta build....just assigning skills as I get them. The game was just harder before.
Last edited by Irres#4128 on Aug 31, 2025, 6:29:17 PM
i think the trash mob clear is fine, its the bosses that just die way too fast, they could probably double the HP of most bosses and they would still die very fast
Play Fireball. Got the thing to level 12 and it does 110 base dmg. With every single spell damage more support and an ok staff My sheet dps is 1k. Every boss takes 20 minutes of perfect play only to be murdered by something that one shots across the screen. Every non-meta is having a hard time right now due to balancing.
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If you are playing a skill that does more damage than autoattacking (i.e. minions, grenades, ED + contagion, lightning arrow, etc) the game just falls over and poses no challenge. Enemies die in <3 seconds and bosses die before they can even do a mechanic.

This makes the game feel like a D4-like where I'm holding W through the entire game as the entire screen explodes, and bosses die before they can do a single mechanic.

Is this the intended vision? Or are these builds overpowered?
Can you please tell us the intended kill speed that you want the game to be at? When you have such terrible balannce between builds, there is no coherent vision to be seen for difficulty at all.

I recommend you balance your game more thoroughly before releasing patches as the good builds vs the bad builds is such a massive gulf that you can't gather any feedback on the difficulty of the game.

If you cannot balance it more thoroughly, then this "no nerfs mid league" needs to be put to an end. You clearly are not capable of balancing on first iteration - which is fine and understandable. You need to do a lot of mid-league nerfs and buffs to get the proper balance you intend.



hear hear.
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raV#3445 wrote:
i think the trash mob clear is fine, its the bosses that just die way too fast, they could probably double the HP of most bosses and they would still die very fast

I don't know why white mobs even exist, but clearing white mobs as a non-useless build is fine, I agree.
I also agree bosses die waaay too fast, I have no idea why they nerfed the HP of the Act3 bosses by 15%, that's insane!
Act3 bosses now die before any of them can even do a mechanic, you might as well go back to forced invul phases every x% HP from POE1 at this point.

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