Bring back chris wilson!
jees where to start..
im not liking the game what so ever & i think im not the only one! game is freaking hard even at start..a white mob that is as strong as an rare one is just insane...density is sometimes so crowded that i need to keep spamming dodge and eventually get stuck & die and guess then what the freaking map respawns them all over again???? if this is the game it supposed to be well i guess then its not the game for me and tons of others! like comon,why make it so hard in beginning till endgame? maps are freaking huge to explore when it can be done half white mobs can be 5X easyer,if i want it hard i would be in endgame not at the start.. potions dont refill quite enough when i kill a monster,no i need to get to town and refill at the well and go back and fourth. quests are ,go there,kill that,go town ,go back do that head back to town..why not make it faster..game is so bad designed to time robbing if this is rogers vision well im not a fan of you then,bring back wilson! Last bumped on Aug 31, 2025, 4:48:30 AM
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" It's not that it's hard, it's that the skills don't feel good early game. Most skills and combos unlock later, so they force you through a 20hour campaign before you can feel good playing your favorite skill, apart from a few that just works right out the gate. In this game, you cannot go through the campaign with for example "Killing Palm", yet they give it to you from level 1. Even if you use the power charges for say "Rolling Thunder" thinking it's an early game decent combo. Bosses that don't spawn adds will not make you feel good. It will make you question the design choices: "Why do i have to hit like a wet noodle 3 times to use a skill that is gimped on a boss that don't spawn adds while also shits out ground effects." This does not feel good, it's not that it's hard, it takes unreasonably long time, requires constant dodge roll and it doesn't feel good. |
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