Big problem in Cuachic Vault!!

Zelina, Blood Priestess & Zolin, Blood Priest can out heal 1 million+ damage as they steal life from skeletons, skeletal archers, summon raging spirits, skeletal cleric, and the spectre.

I had to call upon a non-minion player in order to defeat the quest as it was impossible to damage their lifeleech and healing from killing the player minions.

Please consider removing the boss ability to full heal constantly from killing player minions.

Thanks!
IGN: Loppa_
Last bumped on Sep 10, 2025, 4:20:01 PM
I agree this is a real problem I can't progress because of it it's ridiculous
such a tease as this is the last boss i need before maps :(
hard stuck at them...then can't kill me and i can't kill them...joined party and it's a even worst...

not fun
If you are playing minions, you should be passing by Mind Over Matter between the Profane Commander wheel and the Lord of Horrors cluster. On your way, respec 4 points to pick up Heartstopping Presence. Then use an empty gem slot on Contagion with Prolonged Duration and Acrimony and keep it active on both bosses during the fight while your minions deal damage.

These two sources will zero out the life leech the bosses get from your minions and will allow you to progress.

This should probably be adjusted, but it can be beaten easily with a small amount of retooling. Well within the resources you'll have available at this stage of the campaign.
They should reduce the amount that these two bosses leech life from minions, it's definitely overtuned.
Yeah this really confused me given that the fight has other healing mechanics (the transfusion etc.) I thought I was missing some thing like standing between them to stop a beam or stepping on the blood running to the crystal or something. Definitely needs to be looked at
Not playing til this is fixed I have breezed through bosses until now.
Needs tuning, unplayable
"
If you are playing minions, you should be passing by Mind Over Matter between the Profane Commander wheel and the Lord of Horrors cluster. On your way, respec 4 points to pick up Heartstopping Presence. Then use an empty gem slot on Contagion with Prolonged Duration and Acrimony and keep it active on both bosses during the fight while your minions deal damage.

These two sources will zero out the life leech the bosses get from your minions and will allow you to progress.

This should probably be adjusted, but it can be beaten easily with a small amount of retooling. Well within the resources you'll have available at this stage of the campaign.


Can confirm this works. Used Essence Drain instead with Minion Pact II (no idea if that works with DoTs, but had one handy), Acrimony and Intense Agony. Dropped a non-boss skill gem to make space. I also had to desummon all melee minions and summon casters instead (as melee minions induce far more leech), take points out of other areas to reach Heartstopping Presence, take the 15% Presence buff in a recent zone. It's an interesting approach, requiring a per-boss respec (and potentially farming enough gold for it, if gambling), but it is viable.

I too think this should "probably" be adjusted.

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