Zolin & Zelina Bosses undoable with minions due to leech

Hello,

i want to raise an issue where Zolin & Zelina, in the 3rd interlude, are unpassable with a minion build due to the fact that they can leech out of minions.

I've made tries where i deal over 2M damage to them both but they still manage to go back to full life as their claw attacks can leech on minions ...

Those attacks should only leech life on players, not minions otherwise the fight is impossible for any minion build

Thanks
Keno.
Last bumped on Sep 13, 2025, 5:44:30 PM
Agreed, will have to put down the game until this is changed. It is impossible to progress without having so much gear that the bosses won't be able to use their life-leech abilities.
yeah... I'm soft locked here until this is fixed. I'm gonna go outside or something
Posting a reply here for the sake of minion users:

A sort of solution to this problem in the interim of a possible patch/hotfix is to allocate something like Fated End or Haemorrhaging Cuts

Fated End cuts Life Regen in half for monsters you curse

Haemorrhaging Cuts makes it so that monsters that YOU bleed (not your minions unfortunately) cannot regenerate Life

Since Leech is technically a Regen effect, this should solve the fight being impossible

Both should be able to be fit in well enough, but I'd veer towards HC with a Bleed support on Bonestorm since it's more effective and closer to other things you need like Convalescence and Patient Barrier
same issue here, i even put away my minion and still isnt working.
Last edited by MeanBob_Games#6853 on Aug 30, 2025, 7:46:41 PM
It's impossible with frost mages. They have hard cold res in addition to leech. Swap for storm mages for this, and it should be doable.
I even tried to socket Acrimony to keep the healing to half and I have been here now for 3 hours. Firewall's native DoT (not the ignites) triggers Acrimony but it is simply not enough when you have 9+ arsonists etc....
ok, after another hour, with Acrimony on my fire wall, and HEAVILY micro managing the positions of my 9 Arsonists, (I kept putting them against the wall) I was able to complete the fight. It is doable, but the scaling difficulty is not in line with the intended vision for sure...
I somehow managed to aggro only one of them by slowly inching from the right side and then instantly running back when they trigger. Also used reavers to burst her down.
Stuck at the same spot, get them to 1/4 then they heal to full. My build is def pretty bad but this is kind of absurd that they just heal to full off of my minions over and over.

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