Extra Content Idea
This is just idea brainstorming for something new and different in the POE Endgame, where there would be new content added in the theme of a sequence of unique maps, each particular sequence has a main element from another classic story, either from Path of Exile Lore, or when copyright is no longer an issue, from another game or story publisher.
Asking AI; are there any classic games or stories that have turned 50 years old, which would be ideal to remake into a sequence of unique maps (1-16 maps, T1-T16) for Path of Exile endgame? Yes, several classic works celebrating their 50th anniversary in 2025 could inspire a series of unique Path of Exile endgame maps, including "The Adventures of Elmo" (1975), which focuses on a magical quest and a lost artifact, and "The Case of the Missing Masterpiece" (1975), a detective story with hidden clues and a dangerous conspiracy. Other potential sources include "The Last of the Wild Horses", a classic tale of survival in a harsh environment, and "The Phantom of the Opera", which features a hidden world and dramatic encounters. Diablo Theme Example Releasing in 2047 for Diablo 1's 50th anniversary, an endgame sequence of 16 Path of Exile maps could bring the story of the original game to life, with each map representing a key moment or location and culminating in the confrontation with Diablo. This sequence could begin with the unsettling Sanctuary map, a hub for new players, leading to the dark, infested Burial Grounds, and the fiery depths of Hell where players encounter the Lord of Terror. Sanctuary (Map 1-2) Introduction: A corrupted, warped version of the town of Tristram, this map acts as a starting point for the sequence. It reflects the initial terror that has gripped the land. Element:The introduction of the story, setting the stage for the dark events unfolding in the region. Brief: Players navigate the familiar, yet unsettling, streets of the town, encountering warped, hostile villagers and perhaps hints of the underlying evil in the form of displaced spirits. Burial Grounds (Map 3-4) Introduction: A vast, desolate graveyard on the outskirts of the corrupted town. Element: The rising tide of undead and the presence of a powerful, ancient evil. Brief: Players battle hordes of skeletons, zombies, and other restless dead while seeking clues to a hidden, ancient catacomb beneath the graveyard. Catacombs (Map 5-7) Introduction: The labyrinthine catacombs and crypts beneath the Burial Grounds, filled with ancient traps and forgotten secrets. Element: The uncovering of a sinister cult and its rituals, tied to the demonic presence. Brief: Navigate dark tunnels, decipher cryptic runes, and avoid the traps left by the cultists as players seek entry into the higher levels of the dungeon. The Hive (Map 8-10) Introduction: A grotesque and pulsating nest of demonic creatures, the lair of the demonic Queen Lilith. Element: The raw, chaotic, and organic nature of demonic infestation. Brief: Face monstrous, chitinous creatures, navigate treacherous organic pathways, and battle the terrifying demonic queen in a truly alien and disgusting environment. Hell (Map 11-15) Introduction: The burning, hellish landscape of Diablo's domain, filled with lava and tormented souls. Element: The raw power of the prime evils and their influence on the land. Brief: Players traverse volcanic wastelands, encounter tormented souls, and battle demonic lieutenants as they approach the final confrontation. The Throne Room (Map 16) Introduction: The final chamber of the deepest dungeon where Diablo resides. Element: The culmination of the story, the final battle against Diablo. Brief: A climactic battle with Diablo, the Lord of Terror, in his infernal throne room, with the fate of Sanctuary hanging in the balance. Last bumped on Aug 27, 2025, 11:25:47 AM
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Thats not how copyright works, the diablo franchise is still an active body of work.
"The 1976 act also extended copyright protection for older works and established the life plus 50-year term for many works created after 1978. However, the 1998 Copyright Term Extension Act (the "Mickey Mouse Protection Act") extended the term to life plus 70 years for most works" “Freedom is what we do with what is done to us.”
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