Path of Exile Classic Client
Where's the vanilla Path of Exile from 10 years ago? Is it too much to ask for there to be private servers or a client that can have mods made by the community from a plain low-requirement version?
I'm more interested in Path of Exile when you couldn't craft items in hideout, there was more meaning in grinding zones in campaign / earning maps to get rare items to identify. Groundloot is worthless now. There's no point for item identification to remain in the game. Loot filters are a necessity because 90% of anything that drops is worthless while people zoom through maps. Most of the old audience left Path of Exile years ago. Nobody wants the slower pace atmosphere and meaningful grind. The old feeling of survival in Wraeclast is gone, you're now a "God Slayer". It's sad that Chris left and you can't even play the old game he made. Last bumped on Sep 2, 2025, 1:57:54 PM
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" Yes, it is. Also isn't that pretty much ruthless that you're asking for? Not 1 to 1 exactly, but tries to receptor that feeling. Last edited by KaosuRyoko#1633 on Aug 22, 2025, 7:56:47 PM
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Sir, this is a currency simulator, not an ARPG.
POE should be renamed to Path of Orbs because all other loot is pointless. |
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i'd honestly love playing that for a bit, the days of playing freezing pulse totems templar were fun
"You feel an evil presence watching you..."
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"Also isn't that pretty much ruthless that you're asking for? Not 1 to 1 exactly, but tries to receptor that feeling. [/quote] I've played ruthless before. I enjoy it up until I finish Act 4, then the new zones they added in 3.0.0 turn me away from playing. It gets better at Act 8 and Act 9, but I liked just doing Malachai three times then getting the Path of Exile ruthless fix in maps. Nearly all of the new content since Labyrinth haven't been my cup of tea. I much prefer vanilla zones with invasion to spike the difficulty once you get a good build going. There's way too much visual clutter and fever-dream tier themeing with all the extra content nowadays. It pushes me away from playing. |
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Play Ruthless mode?
“Freedom is what we do with what is done to us.”
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" Mageblood? Svalinn? Sublime Vision? Nimis? Wine of the Prophet? Original Scripture? Strangle Grasp? The list of decent uniques, and associated divination cards, goes on. Also, Mirrors and Locks arent orbs. “Freedom is what we do with what is done to us.”
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I think challenge league launches represent worthwhile milestones in the game's development.
A quick count suggests challenge leagues have been released 39 times. That's not to say there have been 39 leagues released - there has actually been more than that; it intentionally doesn't count both leagues from back in the day when Hardcore and non-Hardcore leagues were different. The problem with this kind of request is always the dichotomy it naturally represents. Grinding Gear Games can either select one specific version of the game - doubtlessly being told by the majority that they picked wrong and had missed the point of the request - or they can just have a ridiculous dropdown of game versions (and similarly ridiculous installation size!). It would very likely end up needing to be the former due to financial constraints - as while this would still introduce inefficiencies in server hosting fees, those are unlikely to be consequential. The same cannot be said for the latter case, where they presumably have at least some servers belonging to each individual supported game version spun up at all times, in every gateway's data centre. There's also other considerations - such as each time you split the playerbase into more Paths of Exile, you introduce additional tension for community aspects such as trade and party play. Both the growing number of challenge modes and a notional Path of Exile Classic contribute to this. Even if PoEC was SSF-only, it still subtracts from the number of people playing other versions of the game. I won't say it's impossible, as Blizzard made it work and - different genres or no - I happen to think, in many ways, World of Warcraft is an excellent analogue for Path of Exile. They're both games that released approximately one point seven infinities ago (by the standards of the games industry) and have just stuck around and kept doing their own thing. But there would definitely be challenges associated with releasing a PoEC, and it's possible some of those - even just the added complexities added to their production pipeline - would be seen by GGG as being a blocker. (Also, an older version of the game would have fewer MTX - none of which are new - and so, rather than potentially being an additional revenue stream, if anything it might result in people spending less money on the various PoEs. So it's a bunch of work which isn't necessarily easy to monetise.) GGG do not offer first-party Technical Support. Free Technical Support guides are available here: https://www.poecommunity.help No ads, trackers, or other weird stuff. Last edited by Sarno#0493 on Sep 2, 2025, 12:09:10 PM
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" I know of all the loot you listed. It's the only non-orb pieces shown in youtube compilation videos of POE streamers. In the end you're talking about a tiny tiny fraction of all unique items in the game, including those with relatively high level requirements. And how many streamer highlight videos do you see of someone finding a decent rare item upgrade OFF THE GROUND in endgame? zero. How many failed "crafting" attempts does the average POE streamer experience in their daily play session? Quite high I bet. Perhaps we should make compilation videos of those to showcase the "crafting" in BOTH POE1 and POE2? And therefore the "Path of Currency" label is applicable for this "ARPG". Perhaps within the next 10 years the remaining POE1 devs will do a pass over the collection of POE1 unique items and have a lightbulb moment that their relative player power became obsolete 5+ years ago. I won't hold my breath given the existence of POE2. Last edited by mnieradko#6070 on Sep 2, 2025, 12:50:34 PM
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" Path of Exile Classic would be way more accessible. During every new major update there are game performance issues for people with budget set ups. It's only going to get more apparent with each new league. I am doubtful that GGG would ever revive an old version from the 2013-2014 period. Ascendancies completely began the powercreep trend. Then you suddenly had weird and frankly ridiculous stuff like bestiary and pantheon power creep. The ruthless mode feels more like a band-aid, "Ok we might have changed the direction of PoE to be more mainstream for the Diablo 3 refugees, but at least you can have the old game without actually having it". Especially with Settlers League adding gold currency to the game, ruthless mode doesn't fit in Path of Exile 1 anymore. It'd be more reasonable to remove ruthless mode and unidentified items from PoE1 and have those systems in a separate classic mode instead. |
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