Limit Breaker Infernalist (Damage Cap-Breaking Build) 0.2.1b
Video Showcase: https://www.youtube.com/watch?v=dQ_MpNlSXf4
Ninja: https://poe2.ninja/profile/Endagony-1766/character/Endaag Pobb: https://pobb.in/f9qAl5NMk_fL Build breakdown: For this entire league, I've been trying to maximize the amount of damage a single instance of damage can do. As I'm trying to do this with ONE instance of damage, bleed, dots, trigger skills etc are all not in my cookbook for this project. I started out as a Smith of Kitava, and pretty much immediately decided Sunder would be my skill of choice due to its high base damage and built-in 100% crit meaning I don't need to do 20 runs in a row every time I wanna test the damage due to missing crit chance (and finding 5 people to boost boss HP is a pain already). As soon as that proved futile, I levelled an Infernalist to LVL 100. Don't ask how long that took, the point is I got there. After several mirrors worth of omens and too many hours of alt-tabbing to PoE2DB to check item weights so I can min-max my item crafting, I've achieved a fully optimal & divined all T1 hammer, and (more or less) the same can be said for my gloves and amulet. The rest of the gear isn't that expensive, except for my jewels (Megalomaniac, 98% Adorned, +3 Prism, Perfectly Divined blue jewels for Adorned, Rares for Tabula etc). A couple days ago I reached this game's 'Damage Cap' of 264572462 (That is the number that pops up when you overkill T4 Arbiter with 6 people in your party). I was able to reach it consistently. Xesht couldn't tank a single hit. There is still some slight min-maxing left that I could do to push the damage higher, however for now there is nothing that I know of that that damage would be able to show on, since nothing could tank it. GG. Last bumped on Jul 19, 2025, 10:24:23 AM
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