Campaign Bosses High for No Reason
Some of these campaign bosses are not right at all. their accuracies are insane, some things you just cannot dodge in time, nothing you wear or craft helps ie. Viper. Would be 1. Thats just the 1, there are others throughout the campaign that are just stupid boring. And I refuse to ask for help because I do not want too. I dont feel I should be forced to ask for help. Especially if I play SSF.
Im just saying... and is my opinion. I do not care if others feel they keyboard warrior their way to the seven kingdoms of heaven and kill them all with in keystroke. Not all players can. Ive been holding back for so long just to say this and I am confident there are multiple threads on this same topic in which I also do not feel like i need to search when there is no clear solution other than asking for help. This is 1 main reason why Im so sick of PoE2 in general, is because of the nonsese like this. Sometimes I dont feel like playing PoE1 and want to play 2. But not like this.... Last bumped on Jul 18, 2025, 2:02:35 PM
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Bump...
would really love for a dev to share some type of acknowledgement if possible. Its really starting to get under my skin how this is THE only challenge throughout the entire game. And... im still stuck on trying to kill Viper. Ive revisited every inch of my build, nothing is wrong, the campaign bosses are stupid stonk when they are about to die, they just go crazy ham.Thanks |
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They're easy your build is just wrong.
Make a better one. Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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" I would have to personally disagree. They already made changes to Viper to make it so you can now more effectively dodge all attacks, especially the ground attacks, which I think was warranted. But I don't think Viper is too hard and have beaten it with fresh SSF runs in multiple different builds plenty of times recently. To give perspective, I have gotten bored of the end game in the current league so for the past month I have been just playing fresh characters as if I started with nothing each time to get better at the campaign with different characters. I was initially following levelling guides but I now feel confident enough to create my own levelling builds that probably don't even get close to max min the character, but are certainly good enough to comfortably get through a start from nothing SSF campaign. I can tell you that you do get better with experience and your understanding of how the game mechanics work and how each boss battle works. This experience of doing this has been rewarding and I think reducing the difficulty would take away from that. If anything perhaps GGG could implement some optional guiding quests that perhaps teach newer players key mechanical understandings to assist with the learning or something like that. Sure, there are some challenging bosses through the campaign, but I think they have them currently in a good place. Sure there might be some reasonable grounds for some minor adjustments that I can't think of right now, but I would find my playing experience to be less enjoyable if they made any significant reduction in difficulty on the bosses. |
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It's funny because with buckler you can do Viper without taking any damage (it's hard, but possible)
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