Thank you all so much for the imporvements and my thoughts on the games development so far.

I tried the poe series for the first time many years ago in around 2012 and didn't get very far into the game. The gem and currency system was confusing, it wasn't for me but it was on my radar. Eventually (years later)Poe2 comes onto the scene, and after the disappoint and simplicity of d4... PoE2 seemed promising, exciting even. I played the crap out of it on launch and grinded my way up to lvl 89 very quickly. I liked the rolls on items, the ability to craft gear and gamble for items at vendors. Multiple classes excited me but i went with the merc and wasn't disappointed. the game was amazing but then the luster faded and i was left feeling unsatisfied. (me detailing issues i had with the beta at launch before getting into what i like about the game at current state) Maps were too empty and it took too long to navigate them especially if u had to backtrack (not to big though I believe this conception mostly arises from the former issues). Builds were being nerfed only to have some other build take the spotlight. Mana costs were an extreme struggle (on grenade cbow at least) and I even failed my 4th ascendancy because the epic fight I had with the Sekimas final boss dragged one "forever" while i had no remaining mana pots. Bugs and crashes (for my system at least) were abundant and frequently bricked maps, chaos trial and more. the stage of the game where you go from mapping but being unable to take on any of the big bosses (chaos trials sekimas, breach, deli, expedition, etc. was too drawn out. The punishment for dying on a map between waystone sustain and xp loss was too severe. Confusing ui for tracking the completion of side objectives. The campaign feeling too long to complete(although awesome the first time around =) )

Now the game is much more stable and there is far less frustration caused by losing progress to something completely beyond my control. There is waypoints in maps so back tracking is drastically reduced. The new class/weapon are great with exciting skill combinations and devastating single skills. It might just be my build but bosses feel accessible more early on which is awesome. there isnt such an early end game/ once u start mapping lul. Mana costs seem more reasonable and stats although a bitt too restrictive make me think about aquiring them in order to power up my gems and armor. The rate of rewards feels so much more satisfying (although im not sure i love how easy enemies are, which i think can be tuned separately). Maps are easier to susttain (maybe a bit too easy?) and mapping in general is so much better. Clearing the corruption feels like much more of a purpose when entering mapping than the prior (clear x number of Y lvl waystones). Im really starting to like exploring and utilizing the atlas although there are two frustrations. There is no rule breaking for navigating the atlas. Let me unlock an item or use currency that lets me reveal fog of war or teleport x number of squares ahead. there is so much room to play with the atlas. The towers not being that shit map with the narrow bridges and hard to see into rooms is so much better. The second "issue" Triple towers feels too rewarding compared to single or double towers. It almost feels necessary and i don't like this. The game isn't perfect... but it is soooo much better! I have so much faith in the ggg team to continue creating a fantastic game that i will enjoy for season upon season to come. Keep cooking devs. I love what i've tasted and itt speaks volumes to your talents at improving and iterating. Just keep at er! Thanks so much for all of your hard work.

p.s. If u want anymore feedback or think something I've stated needs further elaboration I'm happy to share my experience and or have a discussion =), take care
Last bumped on Jul 16, 2025, 10:16:57 PM

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