T16.5 are yet another thing to press

I've been blasting t16.5 and something came up to me.
Too many buttons to press. Coming from someone who plays RF.
I've got 5 flasks, my spells and now those 2 extra spells to press all a the same time. Also can we talk about how inconvenient it is to play?
You must mind the number of petals, the variation of spell in each map, the t17 affixes that are often quite frustrating. And of course try to survive the 18 different rare/mobs that try to kill you.
To be fair, the maps are really fun cause you know you are gonna loot good but they add a lot of friction.
I wish we could automate those "map" skill to just activate when you reach the next patch or work more like metamods on the map at grey rarity.
"x pack of monster drop only gold"
"x pack of monster will drop only basic currency"
"Player will randomly receive rare or magic ability on kill"

This would keep the maps different while decreasing the amount of things to do in an already bloated game environement.
Last bumped on Jul 16, 2025, 8:27:21 AM
99% of time I even forget to press any of the "buffs" especially with soul eater build into build.
Creativity is dead
On Probation Any%
Here to remind everyone that just because something is in the game, doesn't mean you have to do it.

Most of my wealth came from T16.5 as well, but after the first 50 maps, I just ignored the extra buttons, because it (like you suggest) becomes tedious.

And guess what, I choose to prioritize a good time when playing, rather than doing something I don't want to.

Is it less optimal? Sure. But unless you're a Valdo farmer, that plays 16 hours a day, you're not optimal anyway.

So why care about optimal, if it's tedious?
Last edited by FalkenRaiding#1068 on Jul 16, 2025, 5:50:03 AM
you literally don't have to press flasks in this game, [Removed by Support]
Last edited by Yrone_GGG#0000 on Jul 16, 2025, 8:28:33 AM

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