T17 map mods revisit

the infamous T17 mod: pkayers and their minions cannot deal damage for every 3 seconds every 10 seconds is not interactive at all and just stops the gameplay completely (scaled with atlas nodes). Something like this should be revisited and changed accordingly. Please relook into such mods on maps. Thanks.
Last bumped on Jul 15, 2025, 3:20:21 PM
What do you mean. It's so good design and fun mod.
But seriously, how someone could come up with such an idea is beyond me.
On Probation Any%
true, there are some mods that I just need to reroll on basically any build
A lot of these mods just read "Be a Trickster, bro" to me.

This one is especially bad because it bricks even Tricksters. If leech is your primary form of recovery, you'll just have to disengage. Honestly I just leave the map if a Risk scarab applies this one. It makes the map take sooo much longer, it's unbearably boring and annoying. It's best to just move on to the next one.
The map mod also causes huge amounts of lags at least for me.

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