[PoE 3.26] Divine Ire Trinity Elementalist. Tanky / Mid-Budged / All-Content

Endgame Showcase
https://youtu.be/ndpv6rHu-fE


Once upon a time I played a Divine Ire / Eternity Shroud / full-ele-conversion / Ignite Elementalist that was quite fun.
With all the good changes to casters/spells it was about time to give it another run. This time more hit-based and around Incandescent Heart.

PoB:
https://pobb.in/CrVrF3gYfXl8


Overview:
+ no broken Merc shenanigans!
+ well balanced all content and uber-viable on a medium budged
+ no expensive mandatory items
+ Up to 10 million Shaper-DPS
+ very resilient, can facetank any Standard-Content
+ very satisfying Clear using Herald of Ash & Ice to the fullest
+ somewhat easy to gear
+ automated, permanent Flasks
+ easy and forgiving to play

- slow

The Basics:
In order to make Divine Ire feel good, you need cast speed, AoE and you need to fix mana. The new golems provide everything we need.
Besides that, scaling physical damage is the name of the game, cause every bit of phys is converted/added as lightning, cold and fire and then further into chaos.
Divine Ire is a hard-hitting skill with additional ailment damage, so it pairs perfectly with Shaper of Flames to create an potent ignite, which matches great with Herald of Ash (hard hit -> spread overkill damage).
We double the fun with “Call of the Void” so all our damage chills (hard) und chilled enemies can be shattered to make use of Herald of Ice.
(depending on the microtransactions you are using, you can now create a visual nightmare)

Important Note:
You need to balance your elemental damage so you can use Trinity Support, which is by far the best support gem for this setup. Your cold damage may be lacking behind. Taste of Hate / Hatred Aura Effect is the solution.


Key Uniques
- Incandescent Heart
- Aegis Aurora
- Call of the Void
- Mark of the Shaper
- Bound by Destiny (Phys as extra elemental damage)
Optional:
- the Dark Seer
- Replica Dragonfangs Flight
- Command of the Pit (Arcane Surge + extra Jewels for Stun Immunity)

Defensive Layers:
- CI
- Good Armor
- Aegis + Divine Shield
- 40% Phys taken as Fire
- 21% less Physical/Fire Damage taken while Stationary (AA)
- 25% of Ele Damage taken as Chaos = 0
- 14% less Damage taken while Channeling
- Chilled Enemies have their Damage reduced by half Chill Effect
- Malediction
Last bumped on Jul 13, 2025, 6:09:43 PM

Report Forum Post

Report Account:

Report Type

Additional Info