Remove Insta heal: no potion spam, gain %hp on kill -> recoup. [feedback]

Remove potion spam: potions should not be usable if there is already a life potion active.

%life on kill being instant recovery is currently OP and requires no investment. Remove it or make it work like recoup.

This will follow the principle of limited leech/recoup etc effects everywhere else, and maybe reduce the reliance on damage spikes (1-shots).
Last edited by AintCare#6513 on Jul 17, 2025, 2:41:20 AM
Last bumped on Jul 17, 2025, 2:40:14 AM
No.
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AintCare#6513 wrote:
Remove potion spam: potions should not be usable if there is already a life potion active.
Addressing large DoT (DoT > Flask Recovery):
Spoiler
The recovery of potion should be indicated by a semi-opaque hp, and any DoT should be removing that instead of the actual HP, that way a player will have a way to deal with large DoT effects.


%life on kill being instant recovery is currently OP. Remove it and make it work like recoup.

This will follow the principle of limited leech/recoup etc effects everywhere else, and maybe reduce the reliance on damage spikes (1-shots).



Is it a quote from patch notes or a request??
Just asking because life flasks already do that.
Am I glad players aren't developers.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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IILU81II#8410 wrote:

Is it a quote from patch notes or a request??
Just asking because life flasks already do that.

i see, i never realized because all my chars use insta flasks with 10-12 uses. i can remove that part then

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No.

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Am I glad players aren't developers.

well the insta heals is why we ended up with damage spikes in poe1, but i guess if EVERYONE wants it in poe2 then there is no problem... right?
Spoiler
don't mind me bumping this thread as long as i disagree


insta flasks and Cannibalism support require no investment what so ever. I wonder what % of HP users use at least one of those

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