Mace / Warrior Feedback for 0.3
After seeing the recent interviews and mentions of buffing skills and Mace gameplay for 0.3, I wanted to bring to GGG's attention of different points brought up by Warrior players.
[-] Make Armor viable - It's been mentioned before numerous times but the idea is to make Armor similar to how it performs in Campaign in being able to reduce the damage from big hits in endgame rather than its current scaling to only be useable against small hits. There's been a few suggestions to couple with this like: A. Introduce a stacking "Grievous Wounds" debuff that reduces your damage dealt and self-regen (flasks unaffected) and possibly taking increased damage from hits for a set amount of time. This would encourage players to still dodge big hits but will still allow players to tank hits at the cost of a prolonged fight. B. Make armor become better but lower the scaling of damage reduction to be capped at a certain point [-] Ways to scale Life besides STR stacking - Warrior players were frustrated in being unable to scale Health similar to Energy Shield on the passive tree. There was a dislike from resorting to just stacking as much STR as possible since that's the best way to gain HP currently besides amulet and some runes. [-] Remove Attack Speed Reductions on Warrior side of Passive Tree - It's not understood why there's Attack speed reductions on passive tree nodes when Warrior is already the slowest attacking class archetype. Players try to avoid these nodes if possible since it's too much of a detriment. Attack speed should just be scarce for Warriors on the passive tree rather than giving downsides [-] Reduce the need to use Deepest Tower helmet endgame and give scaling in other ways - Endgame Warriors expressed a dislike of having to resort to Deepest Tower to scale their damage since it's the only viable way to scale higher damage output. Players wanted different ways to scale rather than resorting to this specific unique helmet and the corresponding passive tree nodes. [-] Buff 1-hand Maces to actually be good to use - Nearly all Warrior players don't bother with 1-hand Maces since they're significantly weaker than 2-hand Mace with Giant's blood. 1-hand should be faster but their poor DPS and the costs makes them unusable. One suggestion is to make 1-hand Maces be faster and have more DPS in a smaller area while 2-hands are slower but hit in a wider area. [-] Possibly redo Melee skills so that you can move while attacking - Suggested that Melee skills needs to be redone that you can swing and move, unless it's a charge move/perfect strike. This would allow better maneuverability and smoothness of using skills as a Melee in comparison to Ranged [-] Mace skills should have higher base speed but less scaling that evens out with max attack speed endgame - A lot of Warriors would like to see Mace skills be faster as one needs to stack attack/skill speed nodes and modifiers to make skills feel "normal". Increase the base speed/animations of the Mace skills and lower the scaling to even out at the same point endgame with max Attack/Skill speed in builds. Attack/Skill speed should be seen as a somewhat nice addition but not needed in builds. It's disliked that Warrior basic auto attacks can come out feeling better than using skills. [-] Certain skills like Leap Slam as an example should inherently be faster and not require tons of skill speed to be where it should be (i.e. using Hit and Run + skill/attack speed stacking - It's been noted how slow Leap Slam is and other skills too, requiring Martial Tempo, Hit & Run, and skill speed to be appropriate against fast moving mobs crowding you. Significantly increase the skill speed to allow the fantasy of a hulking Warrior dropping fast onto mobs rather floating in the air due to how slow the skill is [-] Remove or greatly reduce the animation lockup/delays after using skills (aka players shouldn't be forced to dodge roll/blink out of the end of certain skills - Warrior mains are now commonly using Dodge roll or Blink to animation cancel out of skills due to the lockup/delays after using skills. Reduce the delays will make skill usage to be more smooth and can be followed up by other skills rather than dodge rolling out after each skill use [-] If Warriors must have long wind ups on certain skills, then they should have an appropriate damage reduction during the wind up for the downside of it being slow to perform - GGG has mentioned before of making Maces slow, but players would like to see a damage reduction during the slow wind ups to counteract mobs swarming/bosses hitting you while you're trying to perform a long wind up skill. --- I don't know if anyone will see this but I hope someone does while they're doing the skill touchups for 0.3. If anyone has additional suggestions, criticisms, or anything else, then please comment! Last bumped on Jul 17, 2025, 10:30:26 AM
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There's been a couple of interesting comments from the reddit side of my thread. One comment:
" I think it'd be interesting if 1H Maces had something similar to Mjolnir or Wands/Staves in having a spell attached to the weapon. |
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Giant's Blood should be cut out or changed, to have actual flaws instead of turning all warriors to STR stackers. Maybe, reduced damage, which would give you more variations of equipment, but doesnt make it RIGHT choice?
Also, some skills should be turned into some variations of "base attack", while armor might affect elemental damage half of it's power. Last edited by PantsuFaust#0269 on Jul 17, 2025, 3:07:30 AM
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+1 But the passive tree should help also Merch class. So anything it has to change should benefit both class Warrior and Mercenery.
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+1
I would like to see a new "Athletics Node Cluster" added to the Warrior passive tree that provides a modest movement speed bonus and located close to the beginning of the tree. This would help offset the movement speed penalty from equipping STR armour and shields and generally help this melee class close the distance. The Warrior feels slow and cumbersome and this would help alleviate that problem... Athletics Node Cluster • Athletics (4 Small Nodes): 3% Increased Movement Speed • Armour Proficiency (1 Notable Node): Equipped Body Armour and Shield no longer imposes Movement Speed Penalties Last edited by CharlesJT#7681 on Jul 17, 2025, 10:46:07 AM
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