Some in my Opinion valid points that could be better
1. Let us zoom out as far as we like on our map-world overview. It is really a pain to keep an overview where it is worth to go next.
2. Give us some Uniques that feel actually worthy, except from high tier(no drop chance) and very specialised items for specific builds. I feel most of the uniques are only there for one build that only works with like 2-3 other quirks. Thats somehow fine, they are called "Uniques" but I miss the thrill to find uniques I can just integrate in my build without building a complex system around it. 3. Maybe that sounds stupid from me, as I am not the most experienced player, but shuoldn´t be the loot a little more quality and less quantity? The whole screen is full with my loot filter on semi strict and I find it really exhausting to check all the stuff thats dropping. I mean you can just ignore most of it at some point, but I think the whole dimensions are a bit out of balance. 4. Make crafting a bit mor accessible for casual players. First in terms of explaination and secondly in terms of cost. 5. Upgrade Charms and or flasks. The whole flask and charm part feels a little useless. Flasks are just what they are if we dont want to have them with any magic, but the charms do not feel very strong at all. Some are completely useless and best you get is semi-useful. I mean there are omens that feel far superior to charms. They dont have any charges and you have to buy them after use, but still. 6. Visibility: This one ist probably a bit tough and some might have brought that point up many times before. If I die it is more or less always a visibility issue. I die mostly from small flying projectiles that are not very visible and my chances of dodging and reacting are very limited for that reason. Most of the time it is aa good and suddenly I get humiliated in half a second. That does not apply for bosses. There I always know what went wrong and why I died. Last bumped on Jul 9, 2025, 6:51:45 PM
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