Alva Incursions Quality of Life Suggestion

when running incursions for farming loot from the mobs it is very annoying to keep wasting maps by eventually forgetting to take the itemized temple out at Alva once we finish the 12 incursions.

I'd suggest either we can keep doing incursions once the temple finishes but without any stone passages or architects spawning, or an addition of an incursion keystone "History Preservation": Incursions in your maps cannot have Architects / Incursion Monsters in your Maps are more difficult and rewarding for each prior Incursion done in the Area
Last bumped on Jul 10, 2025, 11:34:18 AM
I'd rather she immediately drop the temple as a chronicle at the final incursion, no talking required.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
also, those door opening thingies shouldn't take up inventory space.....the amount of times I've been unable to pick them up in a TIMED event like that really pisses me off.

Honestly, key (green) items shouldn't ever take up inventory space. Pokemon games in the 90s knew this....
Starting anew....with PoE 2
These are good. But as a person who has run thousands of incursions these two would save me sooo much time:

1) An exit incursion button that just immediately exits.
2) Have Alva drop all loot immediately. Waiting for 10 seconds or backtracking is very annoying.
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I'd rather she immediately drop the temple as a chronicle at the final incursion, no talking required.


This.

Ideally I'd like for her to be able to store them until I come claim them and move on the next temple in the meantime.

Until then as far as I'm concerned I'm just keeping her close to the map device to make sure I don't miss out on that exclamation mark above her head.
There needs to be an indicator for when a player kills a Vaal Flesh Merchant within an incursion instance. I.E.: Make the progress bar turn a darker shade of red when the Flesh Merchant is killed.
Never forget the Alt Qual Gem deletion, the Ex > Div swap and loss of various crafting methods.

Revive Metamorph/Crucible. Refine Sentinel/Kalandra content. Bring back legacy modifiers/values.

Where's my EShroud buff?

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