Critical Feedback on Environmental Traps
It would be a good idea to remove the stunlock mechanic of Traps in Skehemas Trials.
Because sometimes the way the fireball traps spawn they create a cross-hatching pattern with very tight/narrow spaces for safety. If you get caught by these specific traps they move very fast by default, without any speed addition to the traps, they can stunlock you to death out of the trial with an extremely small room for error. It is not fair since it is rare to find trials that give ascendancy points, and then when the RNG goes to mess on the environment you're cooked. Last bumped on Jul 8, 2025, 6:47:36 PM
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