Can you add an indicator that shows the damage zone, or at least a practice room?
Can you fucking cunts add an indicator that shows the damage zone? Sometimes I can’t fucking understand why I keep taking damage, or at least build a boss training room—I spent 15 minutes running to the final boss only to die from some new skill. Dodging those attacks is fucking easy, but since I can’t see them—no indicator—how the hell am I supposed to dodge?
Have you fucking played Albion Online? Their indicators appear at your feet, warning, “You’re about to take a ton of damage here, you cunt—dodge!” Fucking brilliant, thanks so much. What the fuck are you advertising? When skills glow red you can’t block them, fine. But for fuck’s sake, so many monster attacks don’t glow red or green at all, so you can’t block them either. You guys need to put in a crystal-clear indicator—red, yellow, make it precise! Otherwise, just give us a practice room where we can freely spawn bosses and monsters to learn their skills. It’s fucking ridiculous to waste 15–30 minutes running to the final boss, die to some weird-ass skill, then waste another 15–30 minutes running back just to see that fucking skill one more time to figure out where it hits. Forcing us to run through ten rooms again just to practice bosses is like sending us into the woods to catch a pig, strip its hair, drain its blood, gut it, carve the meat… just to eat a sausage. Got it, you dumbass? You can explain it’s some high-risk, high-return mechanic or whatever, but these are just ascendancy points—passive points, the most basic character stuff. It’s simple: give us a damage indicator, or give us a boss practice room. Please. Last bumped on Jul 8, 2025, 5:06:43 AM
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