Ymho's suggestion
Hi Guys,
I have small list of suggestions :) Crafting: Make it simplier. Help new people and even older player. I have bit under 5t hours and still do not understand every crafting option :) What about left side of Atlas tree focus on big monters (bestiary and essences) right side on smaller but more (harvest and delve) and give same result. fx. bestiary could have mammals, bird, lizard blood and use same way as harvest. Rework harvest and bestiary options to be exactly same. With same idea rework essences and fossils. Exactly same options. Leagues: Just have focus to have "crafting leagues" (those 4 above) and more general leagues. I would give some league on right side replicas, same as Heist has. Incubators? Gwennen? Jun? Expedition => In hideout Rog could overtake Dannings exchange. And Danning (as smither) could have same crafts as Bench craft has, only for expedition currency. (again 2nd source for crafting same things). Also I would delete modifier for minions of expedition and use Eater and Exarch one. 160 resist is still strong, but not immunity. Those minions are too strong. Abyss, Ritual, Blight, Legion could be better sources for higher ilvl higher quality items. (Blight in weapon armor sacks, Abyss in depths, Legion in incubators, Ritual just in Ritual) Delve => should have not nodes like (Abyss, Beyond, Beasts, Breach) If Fossils will works like essences maybe node for more fossils, probably node for more cities, Azurite or more Delve influence items. Also delve cities could be more like Abyss => Abyss jewels, stygian, higher level of jewelery; Vaal outpost => corrupted gems, corrupted uniques; Primeval ruins => quality, high ilvl armor and weapon, maybe non map specific divination cards. Bestiary => As I already wrote some crafting and material rework. Einhar should have some node like instead of crossbow have Net-gun fast nets, no damage, can catch all beasts in same time. To reduce that waiting time, maybe give him that he will catch them 5% HP sooner. Keep option for beast to run from net and when you kill them again you get buff. For progressing. Ritual => Can't spawn next to wall ... give it specific room same as other league mechanics have. Torment spirits => Just add next to "Speaker of the Dead" as starting progress to keep the tempo. If you would be OK I do not need SotD anymore lets pick "Pirate torments" - more golds. Because on left side players would go when they have more boss killing build, their clear is lacking => gold income lacking. And maybe 3rd option something like more divination cards, currency better Torments. Deleting: I would delete double-corrupt which effectively mean delete Alva. Same for those small robots on start of map (were introduce with recombinator I think) Delete Wildwood, 200% item quantity and 50% item rarity but no XP. + 200% item quantity on 5 minutes. This is really off ... I would delete whole magic find. I would like to see at least 3 leagues without Stacked decks. Edit:// Zone specific cards, should stay only as zone specific. (I just dropped 2 Brothers Gift in T17 strongbox) Delete Talismans Increase drop rates - rarity. And because I'm Death's Oath player I'm really happy you buffed it already twice in row. Keep going soon it's going to be like RF. But still I would change a bit. 1st base I woudl change to Syndicate's Garb. All stats is nice, but some spell supress or something else. Play with that :) Also would be nice that DO would have quality. And scale with Enhance, Empower. I think would be nice to introduce "Blood Oath" (probably base Conquest Lamellar) or RF of Bleeding. Someting which would be working as Physical DoT. Focused on Marauder, Duelist, Ranger area. Also 2 new support gems could be introduce. 1 would make for those skills possibility to Hit. Which would mean RF can ignite, DO can poison and Blood Oath can bleed and poison. Bleeding mastery could have something like more bleeding on poisoned targets. And could be played with 1hand and Squire, Bow or 2hand-weapon. 2nd support could be like Super Saiyan 2. Deal 100% more damage, take 100% more negative effect of DO, BO, RF. As I wrote already that I thing "Hexproof" on minions, Occultist, Viridis Veil and rest should be changed to Curse Immune. Unholy Authority should say: You can apply an additional Hex Your can affect Curse Immune Enemies. Some Ranger could have: You can apply an additional Mark Your can affect Curse Immune Enemies. Sion could have from both Your can affect Curse Immune Enemies (no additional Hex/Mark). And some additional things. Btw. have you already fixed for Delve, as 2 guys on boss, delve owner can leave and 2nd guy can kill boss. And together they can spam killing those delve bosses? Does Viridi's Veil works if you have magic ring in left slot? I think some minions doesn't care. Expedition those skinny guys with 2 daggers when they have Always crit. As I wrote, small list of suggestions :) Best Regards Martin Last edited by Ymho#2295 on Jul 11, 2025, 12:32:18 AM Last bumped on Jul 7, 2025, 10:16:31 PM
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