Harbingers need some Breach-like QoL

Farming Harbingers has a problem similar farming Breach - too many stops for picking up loot. While the problem with Breach was that splinters dropped from time to time and it required backpedaling to pick them up, doing Harbingers resulted in bigger stops to either sieve through the loot OR pick up shards with a hefty amount of left clicks, depending on loot filter. This results in loot explosions, where every piece individually (aside from ancient orb shards and up) is worth virtually nothing.

I have the following solution, resembling that of a Breach: If all those shards are gonna get combined into currency in your inventory, why not combine them the moment they drop from the Harbinger?

The moment a Harbinger dies, its loot would be calculated and then:
- every 20 currency shards would be combined into corresponding currency item
- currency items achieved that way + currency items from Unspeakable Offensive notable would drop as currency stacks
- remaining currency shards of the same type would drop as a single currency shard stack

This would make use of less strict loot filters on Harbingers viable. As such:
- picking up currency worth less than a chaos orb wouldn't be considered a hustle (before this, you would need 3-10 left clicks to loot the equivalent of harbinger orb)
- SSF players would have an easier access to some of bubblegum currency
- it would be easier to approximate value of a single Harbinger drop just by looking at the loot "on the floor"

Those changes probably won't affect people chasing fracturing orbs / mirror shards, but would be welcome for SSF and more casual players.
Last bumped on Jul 7, 2025, 11:29:20 AM

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