Corpse Spectres
Never in my life have I been so frustrated with a game mechanic, spectre builds already have the painstaking task of having to join channels to get spectres they need if they accidently de spawn them from the many many various ways that you can lose them.
But the new corpse spectres added to the game take this frustration to a whole new level. 1. You need to get the corpse, but if you want more than one you have to buy more. 2. The corpses do not depawn in maps so if you fiddle with gear that accidently makes you lose attributes with support gems that support them, they are gone. Do anything in maps or Alva temple like say double corrupt your spectre gem, bye bye spectres. 3. In your hideout you can accidently corpse explode them after despawn. 4. If you bind your key to raise the spectres again then FORGET to rebind that key back to what you used say, decoy totem, or curses etc. You will be summoning spectres in the map you are doing, bye bye spectres. This is got to be the downright most retarded game interaction I have ever seen in my life. IS this what you intended when you implemented this diabolical garbage. I love just burning all my currency when I made a mistake even more so in hc trade which is unpopular. Last bumped on Jul 13, 2025, 6:25:48 AM
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It would be really helpful if there was a UI interface to manage your graveyard.
I stupidly blew up a perfect warlord with my armor. Felt bad. |
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